I have a UIButton that I set up with auto layout constraints in a storyboard. i also have a UIView that I initiate in the UIViewController's viewDidLoad method. I make this view have (almost) all the same properties as the UIButton but when it I run it in the simulator it doesn't "stick" to the button. here's what I have:
class ViewController: UIViewController {
@IBOutlet weak var someButton: UIButton!
func viewDidLoad() {
super.viewDidLoad()
let someView = UIView()
someView.backgroundColor = UIColor.greenColor()
someView.frame = someButton.bounds
someView.frame.origin = someButton.frame.origin
someView.autoresizingMask = someButton.autoresizingMask
someView.autoresizesSubviews = true
someView.layer.cornerRadius = someButton.layer.cornerRadius
someView.clipsToBounds = true
someView.userInteractionEnabled = false
view.insertSubview(someView, belowSubview: someButton)
}
}
I guess I’m missing the someView.auto layout constraint?
EDIT: i thought accessing the UIButton's constraints would work but they appear to be an empty array. are story board constraints are hidden?
someView.addConstraints(someButton.constraints)
thanks.
Copying the constraints that way fails because:
Instead of copying the constraints keep it simple and create new ones and reference the button:
let someView = UIView()
someView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(someView)
view.addConstraints([
NSLayoutConstraint(item: someView, attribute: .Leading, relatedBy: .Equal, toItem: someButton, attribute: .Leading, multiplier: 1, constant: 0),
NSLayoutConstraint(item: someView, attribute: .Trailing, relatedBy: .Equal, toItem: someButton, attribute: .Trailing, multiplier: 1, constant: 0),
NSLayoutConstraint(item: someView, attribute: .Top, relatedBy: .Equal, toItem: someButton, attribute: .Top, multiplier: 1, constant: 0),
NSLayoutConstraint(item: someView, attribute: .Bottom, relatedBy: .Equal, toItem: someButton, attribute: .Bottom, multiplier: 1, constant: 0)
])
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