How can I create a Singleton instance in di.dart?
Seems like if I do this:
module = new Module()
..bind(GameRepository)
..bind(MessageFactory)
..bind(Broadcaster);
my GameRepository gets instantiated multiple times if when I do
injector.get(GameRepository)
I tried to do
..bind(GameRepository, toValue: new GameRepository())
and that seems to work, but it's easy because GameRepository has no parameter, but shouldn't there be a way to tell the di framework to bind it as a singleton without requiring me to instantiate it (and maintain its constructor call?)
edit:
@Günter, I do want a Singleton, however in my case I want to use my GameRepository from my redstone.dart resource AND from outside too. So I bind the GameRepository and then do this:
// To use it outside of the resource
injector = new ModuleInjector([modules.getProductionModule()]);
// To use it in redstone
app.addModule(module);
And now I can see that redstone hold a different reference on GameRepository from the one I get when I do injector.get(GameRepository)
I don't know if the question has become too specific though :P
As far as I know DI always returns the same instance, therefore everything is a singleton. If you don't want singletons you can bind a factory. For more details see https://stackoverflow.com/a/22944185/217408
How about using a factory constructor with the singleton pattern in an implementation or extension of that class
class GameRepositorySingleton extends GameRepository{
static GameRepository _instance;
factory GameRepositorySingleton (A a, B b, ...){
if (_instance == null)
{
_instance = new GameRepository (a, b);
}
return _instance;
}
}
and then you can use it in DI like this
module = new Module()
..bind(GameRepository, toImplementation: GameRepositorySingleton);
To be honest I haven't tried this out. Tell me if it works. You might have to change extends to implements if the editor complains that GameRepository isn't a GameRepositorySingleton.
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