How can I test a C# multiplayer(4 players) LAN game.Rather than connecting 4 computers can I simulate 4 different computers(run the application with different IPs. i.e four instances of the application).I considered to do with four virtual machines but can't run four virtual machines.(h/w resources :(
Why not run all instances on the same machine but just on different ports?
If you are not using multicast, then just have them on the same computer, but have the clients listen on different ports (only one listener per port is permitted).
If you are using multicast, you have a few options
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