My main program would load a simple dynamic library called hello.so
In main
void* handle = dlopen("./hello.so", RTLD_LAZY);
In main , pass a callback function called testing (defined somewhere in main.h) and invoke the hello() from the dynamic library
typedef void (*callback)();
typedef void (*hello_t)( callback);
/* do something */
hello_t hello = (hello_t) dlsym(handle, "hello");
hello(testing);
In dynamic library,
#include
#include "main.h"
extern "C" void hello( void (*fn)() ) {
/*do something and then invoke callback function from main */ fn();
}
Are there other ways to allow functions/data of main to be called/used from dynamic library apart from using callbacks?
No, this is the preferred way of doing it, in my opinion. Any other way that I can think of involves making the DLL aware of the objects in the program it's linked with, which is most likely bad practice.
Regarding data, just a reminder though you didn't ask, it's usually best practice to copy any data that needs to be stored, if it's passed across library/program boundaries. You can get into a complete mess if you have the library using data whose lifetime is controlled by the program, and vice versa.
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