I am developing a GTK application in GJS and like to reuse parts of the GTK
code inside a Gnome Shell extension. However, I did not find a way to add a
Gtk.Widget to the menu of my Gnome Shell panel icon.
I tried to use GtkClutter.Actor from clutter-gtk, but the library seems to
be out-dated and does neither work in a Wayland or X11 Gnome Shell, since it
requires Clutter 1.0 but sees 7 already loaded. When importing
imports.gi.GtkClutter in an extension, Gnome Shell yields this error:
Requiring GtkClutter, version none: Requiring namespace 'Clutter' version '1.0', but '7' is already loaded.
Here is some code to demonstrate that clutter-gtk actually works, if directly
running it via gjs; probably because I can enforce GTK 3.0 here.
gtkclutter.js:
imports.gi.versions.Gtk = '3.0' // fails if set to 4.0
const { Gtk, GLib, Clutter, GtkClutter } = imports.gi
// gtkUI returns a Gtk.Widget tree. This should be the reusable code.
function gtkUI() {
return new Gtk.Label({
label: '<span size="100000">🎉</span>',
use_markup: true,
})
}
// embedClutterActor returns a Gtk.Widget with an embedded Clutter.Actor.
function embedClutterActor(clutter_actor) {
let embed = new GtkClutter.Embed()
embed.get_stage().add_child(clutter_actor)
return embed
}
// embedGtkWidget returns a Clutter.Actor with an embedded Gtk.Widget.
function embedGtkWidget(gtk_widget) {
return new GtkClutter.Actor({ contents: gtk_widget })
}
class App {
constructor() {
this.title = 'GtkClutter'
GLib.set_prgname(this.title)
}
onActivate() { this.window.show_all() }
onStartup() { this.buildUI() }
run(ARGV=[]) {
this.app = new Gtk.Application()
this.app.connect('activate', () => this.onActivate())
this.app.connect('startup', () => this.onStartup())
this.app.run(ARGV)
}
buildUI() {
let w = this.window = new Gtk.ApplicationWindow({
application: this.app, title: this.title, icon_name: 'face-smile',
default_height: 160, default_width: 160, window_position: Gtk.WindowPosition.CENTER,
})
// Just to demonstrate that GtkClutter embedding works, we use both embeds here to create
// a Gtk.Widget from a Clutter.Actor from the actual Gtk.Widget that we want to show.
GtkClutter.init(null)
Clutter.init(null)
w.add(embedClutterActor(embedGtkWidget(gtkUI())))
// In the actual GTK App, we would just have used `w.add(gtkUI())`
// and not imported Clutter and GtkClutter at all.
}
}
new App().run(ARGV)
Here is the companion extension to the GTK app, trying (and failing)
to reuse the GTK code as contents of a GtkClutter.Actor.
extension.js:
const { Clutter, Gtk, Gio, St } = imports.gi
let GtkClutter = null // lazy import for debugging
const Main = imports.ui.main
const PanelMenu = imports.ui.panelMenu
const PopupMenu = imports.ui.popupMenu
const Me = imports.misc.extensionUtils.getCurrentExtension()
const VERSION = 'dev-version' // filled during install
const NAME = 'GtkClutterExt'
// gtkUI returns a Gtk.Widget tree. This should be the reusable code.
function gtkUI() {
return new Gtk.Button({ child: Gtk.Label({
label: `<span size="100000">🎉</span>`,
use_markup: true,
})})
}
// stUI returns an Gnome Shell widget tree that works only in Gnome Shell.
function stUI(icon_name='face-sad') {
return new St.Icon({ icon_name })
}
function statusIcon(icon_name) {
let box = new St.BoxLayout()
let icon = new St.Icon({ icon_name, style_class: 'system-status-icon emotes-icon' })
box.add_child(icon)
box.add_child(PopupMenu.arrowIcon(St.Side.BOTTOM))
return box
}
class Ext {
constructor() { this.panel_widget = null }
enable() {
log(`enabling extension ${Me.uuid}`)
try {
// Use St only for the status icon and the menu container (not the menu content).
let btn = this.panel_widget = new PanelMenu.Button(0.0, NAME, false)
let item = new PopupMenu.PopupBaseMenuItem({ reactive: false, can_focus: false })
btn.menu.addMenuItem(item)
Main.panel.addToStatusArea(NAME, btn)
try { GtkClutter = imports.gi.GtkClutter }
catch (e) { log(`failed to load clutter-gtk, err=${e.message}`) }
if (GtkClutter) {
// Using St for the status icon is OK, since it is only used by the extension.
btn.add_child(statusIcon('face-happy'))
// But for the menu, I like to reuse my GTK code from the GTK app.
// That is what GtkClutter was designed for, I believe.
item.actor.add_child(new GtkClutter.Actor({ contents: gtkUI() }))
} else {
// As fallback we show our mood regarding GtkClutter support in Gnome Shell ;)
btn.add_child(statusIcon('face-sad'))
item.actor.add_child(stUI('face-angry'))
}
} catch (e) {
log(`failed to enable ${Me.uuid}, err=${e.message}`)
}
}
disable() {
debug(`disabling extension ${Me.uuid}`)
if (this.panel_widget == null) return
this.panel_widget.destroy()
this.panel_widget = null
}
}
function init() { return new Ext() }
I know that clutter-gtk is quite dated (see https://gitlab.gnome.org/GNOME/clutter-gtk),
but I did not find a better way to lift GTK into my extension.
Questions
GtkClutter.Actor that allows
extension programmers to reuse their GJS/GTK code?TL;DR You can not use GTK widgets in a GNOME Shell extension.
The toolkit used in GNOME Shell is Clutter, not GTK. Clutter is an internal library of Mutter, while GTK3 is only used in GNOME Shell for a handful of utilities.
Clutter used to be a standalone library, but is now developed specifically as a compositor toolkit for Mutter. GTK is an application toolkit, not suited for use in a compositor.
The standalone Clutter project is effectively unmaintained now, making GtkClutter pretty much the same.
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