I want to send a TCP packet (with a custom header) in C#. The building of such packets is no problem, and I have the data in a byte array. But how can I send this packet over a socket?
I tried something like this:
using (Socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.IP))
{
TcpPacket tcpPacket = new TcpPacket();
// fill tcpPacket with data
sock.Bind(new IPEndPoint(MYADDRESS, MYPORT));
byte[] data = tcpPacket.GetBytes();
sock.SendTo(data, new IPEndPoint(DESTADDRESS, DESTPORT));
}
This runs without any exception but sniffing the network shows that nothing is send. What is the solution?
I use Windows 7 Professional, and I don't want the system to create the full TCP connection all alone.
PS: I don't want to use some other library.
PS: Building IP packets is not a problem, either.
For sending your own crafted TCP packet on Windows 7, you will need a driver like WinPcap. If you use WinPcap, you can use one of the many .NET wrappers or code your own. Sending a raw frame only with objects provided by the Windows API (like sockets) will not work.
Just look in TCP/IP Raw Sockets.
The only alternative would be to create your own network monitoring driver, or to buy a commercial version of WinPcap which does not require installation but integrates seamlessly into your program.
On Windows 7, Windows Vista, Windows XP with Service Pack 2 (SP2), and Windows XP with Service Pack 3 (SP3), the ability to send traffic over raw sockets has been restricted in several ways:
TCP data cannot be sent over raw sockets.
For the case you change your mind. Maybe you can find something you need in the library eExNetworkLibrary.
It includes a WinPcap wrapper and a lot of methods and objects to craft and analyze packets. May it will be useful.
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