I am struggling with a Linq statement to get get a list of items from within a list of items and convert to a dictionary.
I have a list of "Windows" that have a list of "Controls" but one control type also has a list of controls and I cant seem to figure it out (and just when I thought I understood Linq:))
The current working nested foreach loop
public static Dictionary<int, Dictionary<int, bool>> _windowControlVisibilityMap = new Dictionary<int, Dictionary<int, bool>>();
public static void RegisterControlVisibility(IEnumerable<GUIWindow> windows)
{
_windowControlVisibilityMap.Clear();
foreach (var window in windows)
{
var controlMap = new Dictionary<int, bool>();
foreach (var control in window.Controls)
{
if (control is GUIGroup)
{
foreach (var grpControl in (control as GUIGroup).Controls)
{
controlMap.Add(grpControl.ControlId, grpControl.IsWindowOpenVisible);
}
}
controlMap.Add(control.ControlId, control.IsWindowOpenVisible);
}
_windowControlVisibilityMap.Add(window.WindowId, controlMap);
}
}
My rediculous attempt at a Linq query to do the same. (which does not work)
public static Dictionary<int, Dictionary<int, bool>> _windowControlVisibilityMap = new Dictionary<int, Dictionary<int, bool>>();
public static void RegisterControlVisibility2(IEnumerable<GUIWindow> windows)
{
_windowControlVisibilityMap.Clear();
foreach (var window in windows)
{
var dictionary = window.Controls.Select(k => new KeyValuePair<int, bool>(k.ControlId, k.IsWindowOpenVisible))
.Concat(window.Controls.OfType<GUIGroup>().SelectMany(grp => grp.Controls)
.Select(k => new KeyValuePair<int, bool>(k.ControlId, k.IsWindowOpenVisible)));
// _windowControlVisibilityMap.Add(window.WindowId, dictionary);
}
}
If someone could point me in the right direction to get this Linq statement working it would be awesome :)
Here is some mock objects to help you help me, LOL
public class GUIWindow
{
public int WindowId { get; set; }
public List<GUIControl> Controls { get; set; }
}
public class GUIControl
{
public int ControlId { get; set; }
public bool IsWindowOpenVisible { get; set; }
}
public class GUIGroup : GUIControl
{
public List<GUIControl> Controls { get; set; }
}
Thanks
The following should work:
window.Controls.Select(x => new { x.ControlId, x.IsWindowOpenVisible })
.Concat(window.Controls
.OfType<GUIGroup>()
.SelectMany(x => x.Controls)
.Select(x => new { x.ControlId, x.IsWindowOpenVisible }))
.ToDictionary(x => x.ControlId, x => x.IsWindowOpenVisible);
But Hamlet has a valid point: Each control inside a GUIGroup can be another GUIGroup. You need recursion to solve this:
Func<IEnumerable<GUIControl>, IEnumerable<Tuple<int, bool>> getValues = null;
getValues = x => x.Select(x => Tuple.Create(x.ControlId, x.IsWindowOpenVisible))
.Concat(getValues(window.Controls
.OfType<GUIGroup>()
.SelectMany(x => x.Controls)));
getValues(window.Controls).ToDictionary(x => x.Item1, x => x.Item2);
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