I am trying to register a c++ function in Lua.
But getting this error:
CScript.cpp|39|error: argument of type 'int (CScript::)(lua_State*)' does not match 'int (*)(lua_State*)'|
EDIT:
int CApp::SetDisplayMode(int Width, int Height, int Depth)
{
this->Screen_Width = Width;
this->Screen_Height = Height;
this->Screen_Depth = Depth;
return 0;
}
int CScript::Lua_SetDisplayMode(lua_State* L)
{
// We need at least one parameter
int n = lua_gettop(L);
if(n < 0)
{
lua_pushstring(L, "Not enough parameter.");
lua_error(L);
}
int width = lua_tointeger(L, 1);
int height = lua_tointeger(L, 2);
int depth = lua_tointeger(L, 3);
lua_pushinteger(L, App->SetDisplayMode(width, height, depth));
return 0;
}
And in main:
lua_register(L, "setDisplayMode", Lua_SetDisplayMode);
You can not use a method of a class as a normal function, unless it is declared static. You have to define a normal function, which finds out what object you want the method to be called in, and then call the method.
The main reason it's not possible to use a class method as a callback from a C function (and remember that the Lua API is a pure C library), is because the computer doesn't know which object the method should be called on.
The answer is actually surprisingly simple; if you use lua_pushcclosure instead of lua_pushcfunction, you can pass parameters to your called function:
lua_pushlightuserdata(_state, this);
lua_pushcclosure(_state, &MyClass::lua_static_helper, 1);
int MyClass::lua_static_helper(lua_State *state) {
MyClass *klass = (MyClass *) lua_touserdata(state, lua_upvalueindex(1));
return klass->lua_member_method(state);
}
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