I am pretty new to using XML to define objects in C# I actually managed but there must be a better way.
the data for my game database is structured in several XML files of which this is one of the more elaborate as I use it for testing all over the place
<GameData xmlns:NSW="Napivo.StarWars">
<!-- Ships -->
<!-- AITroopAccelerator -->
<Asset Type="ShipDescription">
<Name>AITroopAccelerator</Name>
<Asset Type="SpriteAnimation">
  <Name>\Ships\AITroopAccelerator\1.png</Name>
  <Name>\Ships\AITroopAccelerator\2.png</Name>
  <Name>\Ships\AITroopAccelerator\3.png</Name>
  <Name>\Ships\AITroopAccelerator\2.png</Name>
  <Speed>150</Speed>
</Asset>
<Asset Type="WeaponGroup" Num ="0">
  <Weapon Name ="Missile" Angle ="0" X ="0" Y ="0"> </Weapon>
<Asset Type="WeaponGroup" Num ="1">
  <Weapon Name ="NegativeEnergyFlare" Angle ="180" X ="0" Y ="0"> </Weapon>
</Asset>
  <Weapon Name ="Lightning" Angle ="0" X ="0" Y ="0"> </Weapon>
</Asset>
<Asset Type="WeaponGroup" Num ="2">
  <Weapon Name ="FastLazer" Angle ="-10" X ="0" Y ="0"> </Weapon>
  <Weapon Name ="FastLazer" Angle ="+10" X ="0" Y ="0"> </Weapon>
  <Weapon Name ="Ion" Angle ="-90" X ="0" Y ="0"> </Weapon> 
</Asset>
<Asset Type="Armory">
  <Resource Type ="Energy" Ammout ="-1000" Recharge ="0.2"></Resource>
  <Resource Type ="Missile" Ammout ="-10" Recharge ="0"></Resource>
</Asset>
<HullStrength>100</HullStrength>
<ShieldStrength>100</ShieldStrength>
<ColorMask>\Ships\AITroopAccelerator\ColorMask.png</ColorMask>
<Scale>1</Scale>
And This is the code I need to write to make heads or tails of this xml file....
private void ReadShipDescription(XmlNode node)
    {
        ShipDescription sd = new ShipDescription();
        XmlNodeList NL = node.ChildNodes;
        foreach (XmlNode n in NL)
        {
            Console.WriteLine("{0} = {1}", n.Name, n.Value);
            if (n.Name == "Name")
            {
                sd.Name = n.InnerText;
            }
            if (n.Name == "Scale")
            {
                sd.Scale = float.Parse(n.InnerText);
            }
            if (n.Name == "HullStrength")
            {
                sd.HullStrength = float.Parse(n.InnerText);
            }
            if (n.Name == "ShieldStrength")
            {
                sd.ShieldStrength = float.Parse(n.InnerText);
            }
            if (n.Attributes != null)
            {
                foreach (XmlAttribute a in n.Attributes)
                {
                    if ((n.Name == "Asset") && (a.Name == "Type") && (a.Value == "SpriteAnimation"))
                    {
                        sd.HullAnimation = ReadSpriteAnimation(n);
                    }
                    if ((n.Name == "Asset") && (a.Name == "Type") && (a.Value == "WeaponGroup"))
                    {
                        sd.WeaponGroups.Add(ReadWeaponGroup(n));
                    }
                    if ((n.Name == "Asset") && (a.Name == "Type") && (a.Value == "Armory"))
                    {
                        XmlNode childnode = n.FirstChild;
                        while (childnode != null)
                        {
                            ResourceDescription rd = ReadResource(childnode);
                            if (rd.Ammount < 0)
                            {
                                rd.Ammount = float.PositiveInfinity;
                            }
                            sd.Armory.Add(rd);
                            childnode = childnode.NextSibling;
                        }
                    }
                    Console.WriteLine("{0} = {1}", a.Name, a.Value);
                }
            }
            if (n.Name == "ColorMask")
            {
                sd.ColorMask = n.InnerText;
            }
        }
        ShipDescriptions.Add(sd.Name, sd);
    }
That doesn't seem right to me.
Can anyone send me somewhere where I can learn how to read objects directly from XML into classes or structures?
Hope I don't get too many down votes for this one.
Thanks.
You can use the xsd command to generate C# classes that match your XML:
xsd gamedata.xml   <- creates gamedata.xsd
xsd GameData.xsd /classes
(see Generate C# class from XML for more details)
And then deserialize the XML directly to a set of objects: http://msdn.microsoft.com/en-us/library/fa420a9y.aspx
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