I'm trying to convert the byteArray of a Sound Object to an array with floats. The Sound Object plays back fine & at full length, but the float Array i get from it is cut off (but sounds correct), so i must be doing something wrong in the conversion:
var s:Sound = mySound;
s.play(); // plays fine
var bytes:ByteArray = new ByteArray();
bytes.endian = Endian.LITTLE_ENDIAN;
s.extract(bytes, s.bytesTotal, 0);
var leftChannel:Array = new Array();
var rightChannel:Array = new Array();
bytes.position = 0;
while (bytes.bytesAvailable)
{
leftChannel.push(bytes.readFloat());
rightChannel.push(bytes.readFloat());
}
and this is what i get:
The top two channels are the original Sound Object. The lower two is the float Array Data. I aligned them so you can see that the beginning is cut off and obviously the length is incorrect.
Thanks for any answers...
ok there were two problems:
var numTotalSamples:Number = int(s.length * 44.1); //assuming 44.1kHz sample rate
then:
s.extract(bytes, numTotalSamples, 0);
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With