I want to generate 64-bit random integer using the secure crypto/rand package. I found this online:
package main
import (
"crypto/rand"
"encoding/base64"
)
// GenerateRandomBytes returns securely generated random bytes.
// It will return an error if the system's secure random
// number generator fails to function correctly, in which
// case the caller should not continue.
func GenerateRandomBytes(n int) ([]byte, error) {
b := make([]byte, n)
_, err := rand.Read(b)
// Note that err == nil only if we read len(b) bytes.
if err != nil {
return nil, err
}
return b, nil
}
But it seems to generate random bytes instead. I want a random 64-bit int. Namely, I want something like var i uint64 = rand(). Any ideas how to achieve this?
You can generate a random number with crypto.Rand, and then convert those bytes to an int64 using the binary package:
func randint64() (int64, error) {
var b [8]byte
if _, err := rand.Read(b[:]); err != nil {
return 0, err
}
return int64(binary.LittleEndian.Uint64(b[:])), nil
}
https://play.golang.org/p/2Q8tvttqbJ (result is cached)
If you look at the source code for LittleEndian.Uint64, you can see it's simply performing a few bit operations on the data; something that you could implemented for yourself.
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