So here is the thing. I am monitoring certain distances, and i would like to display them in a radar animation. The base radar image would be something like this (not exactly)
where every circle means a distance range. The idea is that the dot moves towards the circles as the distance changes. My initial approach was to make different images of the same radar with the dot on each circle and simply switch them according the distance. But then i wonder if there any chance(performant, and that works fine on different resolutions) to have one base image of the radar and simply move the dot. I hope I am being clear and if anyone has an idea i would be very thankful
I am not posting any code, cause i need the idea, then ill struggle with the implementation
Have you tried these examples?
https://github.com/jfabrix101/RadarCustomVIew
https://github.com/gpfduoduo/RadarScanView
i.e
Radar.java
public class RadarView extends View {
private final String LOG = "RadarView";
private final int POINT_ARRAY_SIZE = 25;
private int fps = 100;
private boolean showCircles = true;
float alpha = 0;
Point latestPoint[] = new Point[POINT_ARRAY_SIZE];
Paint latestPaint[] = new Paint[POINT_ARRAY_SIZE];
public RadarView(Context context) {
this(context, null);
}
public RadarView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public RadarView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
Paint localPaint = new Paint();
localPaint.setColor(Color.GREEN);
localPaint.setAntiAlias(true);
localPaint.setStyle(Paint.Style.STROKE);
localPaint.setStrokeWidth(1.0F);
localPaint.setAlpha(0);
int alpha_step = 255 / POINT_ARRAY_SIZE;
for (int i=0; i < latestPaint.length; i++) {
latestPaint[i] = new Paint(localPaint);
latestPaint[i].setAlpha(255 - (i* alpha_step));
}
}
android.os.Handler mHandler = new android.os.Handler();
Runnable mTick = new Runnable() {
@Override
public void run() {
invalidate();
mHandler.postDelayed(this, 1000 / fps);
}
};
public void startAnimation() {
mHandler.removeCallbacks(mTick);
mHandler.post(mTick);
}
public void stopAnimation() {
mHandler.removeCallbacks(mTick);
}
public void setFrameRate(int fps) { this.fps = fps; }
public int getFrameRate() { return this.fps; };
public void setShowCircles(boolean showCircles) { this.showCircles = showCircles; }
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int width = getWidth();
int height = getHeight();
int r = Math.min(width, height);
//canvas.drawRect(0, 0, getWidth(), getHeight(), localPaint);
int i = r / 2;
int j = i - 1;
Paint localPaint = latestPaint[0]; // GREEN
if (showCircles) {
canvas.drawCircle(i, i, j, localPaint);
canvas.drawCircle(i, i, j, localPaint);
canvas.drawCircle(i, i, j * 3 / 4, localPaint);
canvas.drawCircle(i, i, j >> 1, localPaint);
canvas.drawCircle(i, i, j >> 2, localPaint);
}
alpha -= 0.5;
if (alpha < -360) alpha = 0;
double angle = Math.toRadians(alpha);
int offsetX = (int) (i + (float)(i * Math.cos(angle)));
int offsetY = (int) (i - (float)(i * Math.sin(angle)));
latestPoint[0]= new Point(offsetX, offsetY);
for (int x=POINT_ARRAY_SIZE-1; x > 0; x--) {
latestPoint[x] = latestPoint[x-1];
}
int lines = 0;
for (int x = 0; x < POINT_ARRAY_SIZE; x++) {
Point point = latestPoint[x];
if (point != null) {
canvas.drawLine(i, i, point.x, point.y, latestPaint[x]);
}
}
lines = 0;
for (Point p : latestPoint) if (p != null) lines++;
boolean debug = false;
if (debug) {
StringBuilder sb = new StringBuilder(" >> ");
for (Point p : latestPoint) {
if (p != null) sb.append(" (" + p.x + "x" + p.y + ")");
}
Log.d(LOG, sb.toString());
// " - R:" + r + ", i=" + i +
// " - Size: " + width + "x" + height +
// " - Angle: " + angle +
// " - Offset: " + offsetX + "," + offsetY);
}
}
}
in your activity.xml
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_gravity="center"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:background="@android:color/black">
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="start"
android:onClick="startAniamtion"/>
<frusso.radartest.RadarView
android:id="@+id/radarView"
android:layout_width="240dp"
android:layout_height="240dp"
android:layout_gravity="center_horizontal"
/>
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="stop"
android:onClick="stopAnimation"/>
Activity.java
public class MainActivity extends Activity {
RadarView mRadarView = null;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mRadarView = (RadarView) findViewById(R.id.radarView);
mRadarView.setShowCircles(true);
}
public void stopAnimation(View view) {
if (mRadarView != null) mRadarView.stopAnimation();
}
public void startAnimation(View view) {
if (mRadarView != null) mRadarView.startAnimation();
}
}
Hope this will guide you for your requirement.
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