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QThread: Making parallel execution with GUI-Feedback blocking?

Scenario

Lets say, I have a procedure called parallelRun. It would take a list of workers, each having a getWorkAmount():int, a run() method, a finished() signal and a cancel() slot:

void parallelRun( std::vector< Worker* > workers );

Its implementation should:

1. Open a QPogressDialog:

unsigned int totalWorkAmount = 0;
for( auto it = workers.begin(); it != workers.end(); ++it )
{
    totalWorkAmount += ( **it ).getWorkAmount();
}

LoadUI ui( 0, totalWorkAmount, this );

with

class LoadUI : public QObject
{
    Q_OBJECT

public:

    LoadUI( int min, int max, QWidget* modalParent )
        : totalProgres( 0 )
        , progressDlg( "Working", "Abort", min, max, modalParent )
    {
        connect( &progressDlg, SIGNAL( canceled() ), this, SLOT( cancel() ) );

        progressDlg.setWindowModality( Qt::WindowModal );
        progressDlg.show();
    }

    bool wasCanceled() const
    {
        return progressDlg.wasCanceled();
    }

public slots:

    void progress( int amount )
    {
        totalProgres += amount;

        progressDlg.setValue( totalProgres );
        progressDlg.update();

        QApplication::processEvents();
    }

signals:

    void canceled();

private slots:

    void cancel()
    {
        emit canceled();
    }

private:

    int totalProgres;
    QProgressDialog progressDlg;
}

2. Create one thread for each worker

std::vector< std::unique_ptr< QThread > > threads;
for( auto it = workers.begin(); it != workers.end(); ++it )
{
    std::unique_ptr< QThread > thread( new QThread() );

    Worker* const worker = *it;
    worker->moveToThread( thread.get() );

    QObject::connect( worker, SIGNAL( finished() ), thread.get(), SLOT( quit() ) );
    QObject::connect( &ui, SIGNAL( canceled() ), worker, SLOT( cancel() ) );
    QObject::connect( *it, SIGNAL( progressed( int ) ), &ui, SLOT( progress( int ) ) );

    thread->start( priority );

    threads.push_back( std::move( thread ) );
}

3. Run them simultaneously

for( auto it = workers.begin(); it != workers.end(); ++it )
{
    QMetaObject::invokeMethod( *it, "run", Qt::QueuedConnection );
}

load() is run when the user clicks an UI-button.

Problem

How am I supposed to extend this code, if I want to make parallelRun block until all workers are finished, without freezing the QProgressDialog?

Deliberations

Using a barrier

I tried adding the following code at the end of the parallelRun routine:

QApplication::processEvents();
for( auto it = threads.begin(); it != threads.end(); ++it )
{
    ( **it ).wait();
}

The impact of this few lines of extra-code is, that LoadUI::progress is never entered, since the GUI-thread is asleep and therefore it's event loop isn't processed: In Qt, signals are delivered to slots by posting them to the event loop of the thread, associated to the object the slot belongs to. This is why the progressed signal of a worker is never delivered.

I think, the appropriate solution would be to run QApplication::processEvents() within the GUI-thread anytime a progressed signal is emitted by a worker. On the other hand, I guess this cannot be done, since the GUI-thread is asleep.

Another possible solution

Another possibility would be to use an active waiting-like solution:

for( auto it = threads.begin(); it != threads.end(); ++it )
{
    while( ( **it ).isRunning() )
    {
        QApplication::processEvents();
    }
}
for( auto it = threads.begin(); it != threads.end(); ++it )
{
    ( **it ).wait();
}

This also requires adding the following line of code right after thread->start( priority );:

while( !thread->isRunning() );

I don't think that this is a nice solution, but at least it works. How can this be done without the drawbacks of active waiting?

Thanks in advance!

like image 571
theV0ID Avatar asked Feb 15 '26 17:02

theV0ID


1 Answers

You could use the threads' finished() signals to wait for them all to finish in the main GUI loop instead of using QApplication::processEvents. The progress dialog modality will ensure that only that dialog window is active until it is explicitly closed.

class WorkerManager : public QObject {
    Q_OBJECT
private:
    // to be able to access the threads and ui, they are defined as a members
    std::vector<std::unique_ptr<QThread> > threads;
    LoadUI *ui;

    int finishedThreadCount;
public:
    WorkerManager() 
        : finishedThreadCount(0)
    {
        // Open the QProgressDialog
        ...
        // Create and start the threads
        ...
        // Connect the finished() signal of each thread 
        // to the slot onThreadFinished
        for( auto it = threads.begin(); it != threads.end(); ++it )  {
            QObject::connect(
                it->get(), SIGNAL(finished()), 
                this, SLOT(onThreadFinished()) );
        }
    }

private slots:
    void onThreadFinished() {
         ++finishedThreadCount;

         if(finishedThreadCount == threads.size()) 
         {
              // clean up the threads if necessary
              // close the dialog
              // and eventually destroy the object this itself
         }
    }
};

Or you can run a nested QEventLoop to wait for the threads to finish synchronously while still keeping the GUI responsive:

// Open the QProgressDialog
...
// Create and start the threads
...
// Create and run a local event loop,
// which will be interrupted each time a thread finishes
QEventLoop loop;
for( auto it = threads.begin(); it != threads.end(); ++it )  
{
    QObject::connect(
        it->get(), SIGNAL(finished()), 
        &loop, SLOT(quit()) );
}  
for(int i = 0, threadCount = threads.size(); i < threadCount; ++i) 
    loop.exec();

If the progress reach the maximum only when the work is completely done, you can use progressDlg->exec() instead of a QEventLoop which will block until the maximum is reached or until the user clicks on the "Cancel" button.

like image 123
alexisdm Avatar answered Feb 17 '26 06:02

alexisdm



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