I am having a problem with PySide. I was dealing with some images, using QtCore.QImage and noticed that image files which had unicode characters in their path names were not being opened.
So I started investigating and found that QFile presents the same problem.
I've tried feeding it a 'utf8' encoded bytestring, and a decoded unicode string, same difference.
I also tried using those QFile.encodeName and QFile.decodeName functions but all that did was strip the non-ascii characters from the filename.
I made this script to demonstrate:
#!/usr/bin/env python
# -*- coding: utf-8 -*-
import os
from PySide.QtCore import QFile, QIODevice
try:
os.makedirs(u'/tmp/qttest')
except:
pass #probably dir just exists
os.chdir(u'/tmp/qttest')
def make_file(fn):
f = open(fn, 'w')
f.close()
def check_file(fn):
f = QFile(fn)
f.open(QIODevice.ReadOnly)
return f.isReadable()
fna = u'somefile.txt'
fnu = u'einhverskrá.txt'
make_file(fna)
make_file(fnu)
print fna+u' was opened successfully: ', check_file(fna)
print fnu+u' was opened successfully: ', check_file(fnu)
print fna+u' exists: ', os.path.exists(fna)
print fnu+u' exists: ', os.path.exists(fnu)
Output
somefile.txt was opened successfully: True
einhverskrá.txt was opened successfully: False
somefile.txt exists: True
einhverskrá.txt exists: True
Can someone explain this?
UPDATE
After looking through the source code, I have found out that QFile.open() always passes the filename through this function on unix:
static QString locale_decode(const QByteArray &f)
{
#if defined(Q_OS_DARWIN)
// Mac always gives us UTF-8 and decomposed, we want that composed...
return QString::fromUtf8(f).normalized(QString::NormalizationForm_C);
#elif defined(Q_OS_SYMBIAN)
return QString::fromUtf8(f);
#else
return QString::fromLocal8Bit(f);
#endif
}
This always results in unicode characters being stripped from the string.
Yes, I believe I have found a solution to my own problem.
from PySide.QtCore import QTextCodec
QTextCodec.setCodecForLocale(QTextCodec.codecForName('UTF-8'))
Unicode filenames seem to be resolved properly after that.
I have to see if this fix affects other platforms negatively though.
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