import math
class Point:
def __init__(self,x,y):
self.x = x
self.y = y
def move(self,x,y):
self.x += x
self.y += y
def __str__(self):
return "<"+ str(self.x) + "," + str(self.y) + ">"
class Shape:
def __init__(self, centrePoint, colour, width, height):
self.centrePoint = centrePoint
self.colour = colour
self.width = width
self.height = height
self.type = "Square"
def __init__(self, centrePoint, radius, colour):
self.type = "Circle"
self.radius = radius
self.colour = colour
self.centrePoint = centrePoint
def move(self,x,y):
self.centrePoint.move(x,y)
def getArea(self):
if (self.type == "Square"):
return self.width * self.height
elif (self.type == "Circle"):
return math.pi*(self.radius**2)
def __str__(self):
return "Center Point: " + str(self.centrePoint) + "\nColour: "+ self.Colour + "\nType: " + self.type + "\nArea: " + self.getArea()
class Rectangle (Shape):
def scale(self, factor):
self.scaleVertically(factor)
self.scaleHorizontally(factor)
def scaleVertically(self, factor):
self.height *= factor
def scaleHorizontally(self, factor):
self.width *= factor
class Circle (Shape):
def scale(self, factor):
self.radius * factor
That is the code I have so far, Shape is supposed to represent an abstract class and the other two classes are supposed to be inheriting from it, to me it still looks too hard coded to be a abstract solution, how could I improve?
I would change this part in the abstract class:
def getArea(self):
if (self.type == "Square"):
return self.width * self.height
elif (self.type == "Circle"):
return math.pi*(self.radius**2)
You could specify a default in the abstract class and override the method in Rectangle or in Circle.
But you may get a better answer on https://codereview.stackexchange.com/.
UPDATE (Example):
from abc import ABCMeta, abstractmethod
class Shape:
__metaclass__ = ABCMeta
@abstractmethod
def getArea(self):
pass
class Rectangle (Shape):
def getArea(self):
return self.width * self.height
class Circle (Shape):
def getArea(self):
return math.pi*(self.radius**2)
UPDATE 2 (Overloading functions)
Like Ohad wrote, overloading doesn't work in python here is an example without overloading the init funcktion:
def Shape:
def __init__(self, centrePoint, colour, **kwargs):
self.centrePoint = centrePoint
self.colour = colour
self.width = kwargs.get('width')
self.height = kwargs.get('height')
self.radius = kwargs.get('radius')
Now you can create objects with
rect = Rectangle(0, "red", width=100, height=20)
circ = Circle(0, "blue", radius=5)
A good post about kwargs is here: What is a clean, pythonic way to have multiple constructors in Python?
The type variable is also useless because you can use this to identify the type:
>>> rect = Rectangle(...)
>>> print isinstance(rect, Rectangle)
True
>>> print isinstance(rect, Circle)
False
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