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Python Abstract Programming

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python

import math
class Point:

    def __init__(self,x,y):
        self.x = x
        self.y = y

    def move(self,x,y):
        self.x += x
        self.y += y

    def __str__(self):
        return "<"+ str(self.x) + "," + str(self.y) + ">"


class Shape:        
    def __init__(self, centrePoint, colour, width, height):
        self.centrePoint = centrePoint
        self.colour = colour
        self.width = width
        self.height = height
        self.type = "Square"

    def __init__(self, centrePoint, radius, colour):
        self.type = "Circle"
        self.radius = radius
        self.colour = colour
        self.centrePoint = centrePoint

    def move(self,x,y):
        self.centrePoint.move(x,y)

    def getArea(self):
        if (self.type == "Square"):
            return self.width * self.height
        elif (self.type == "Circle"):
            return math.pi*(self.radius**2)

    def __str__(self):
        return "Center Point: " + str(self.centrePoint) + "\nColour: "+ self.Colour + "\nType: " + self.type + "\nArea: " + self.getArea()


class Rectangle (Shape):

    def scale(self, factor):
        self.scaleVertically(factor)
        self.scaleHorizontally(factor)

    def scaleVertically(self, factor):
        self.height *= factor

    def scaleHorizontally(self, factor):
        self.width *= factor

class Circle (Shape):

    def scale(self, factor):
        self.radius * factor

That is the code I have so far, Shape is supposed to represent an abstract class and the other two classes are supposed to be inheriting from it, to me it still looks too hard coded to be a abstract solution, how could I improve?

like image 921
JamieB Avatar asked May 27 '26 14:05

JamieB


1 Answers

I would change this part in the abstract class:

def getArea(self):
    if (self.type == "Square"):
        return self.width * self.height
    elif (self.type == "Circle"):
        return math.pi*(self.radius**2)

You could specify a default in the abstract class and override the method in Rectangle or in Circle.

But you may get a better answer on https://codereview.stackexchange.com/.

UPDATE (Example):

from abc import ABCMeta, abstractmethod

class Shape: 
  __metaclass__ = ABCMeta

  @abstractmethod
  def getArea(self):
    pass

class Rectangle (Shape):
  def getArea(self):
    return self.width * self.height

class Circle (Shape):
  def getArea(self):
    return math.pi*(self.radius**2)

UPDATE 2 (Overloading functions)

Like Ohad wrote, overloading doesn't work in python here is an example without overloading the init funcktion:

def Shape:
  def __init__(self, centrePoint, colour, **kwargs):
    self.centrePoint = centrePoint
    self.colour      = colour
    self.width       = kwargs.get('width')
    self.height      = kwargs.get('height')
    self.radius      = kwargs.get('radius')

Now you can create objects with

rect = Rectangle(0, "red", width=100, height=20)
circ = Circle(0, "blue", radius=5)

A good post about kwargs is here: What is a clean, pythonic way to have multiple constructors in Python?

The type variable is also useless because you can use this to identify the type:

>>> rect = Rectangle(...)
>>> print isinstance(rect, Rectangle)
True
>>> print isinstance(rect, Circle)
False
like image 143
tbraun89 Avatar answered May 30 '26 07:05

tbraun89