I have tried to make a Zelda clone, and now I'm wondering how to calculate collision, can anyone tell me how to do that? I have tried colliderct and it simply won't work here is my code:
import pygame
pygame.init()
display = pygame.display.set_mode((800,600))
white=(255,255,255)
black=(0,0,0)
x=50
y=50
width = 40
height = 60
vel = 5
playerimg= pygame.image.load('link1.jpg').convert()
def player(x,y):
display.blit(playerimg,(x,y))
while True:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
break
keys = pygame.key.get_pressed()
if keys[pygame.K_a]:
x -= vel
if keys[pygame.K_d]:
x += vel
if keys[pygame.K_w]:
y -= vel
if keys[pygame.K_s]:
y += vel
display.fill(white)
player(x,y)
pygame.draw.rect(display, (255,0,0), hitbox,2)
pygame.display.update()
pygame.quit()
you can use 'hitboxes' to do this, one you must know the dimensions of your image now that you got them, you can do
hitbox=(x,y, 102,131)
hitbox1=pygame.draw.rect(display, (255,0,0), hitbox,2)
if the_thing_it_hits.colliderect(hitbox) == True:
print('ouch')
put this in the while True: loop and it should be good
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