I've modified Apple's Scrolling example to grab a series of images created from files referenced in CoreData objects. I can add the images fine, but I also want to programmatically add a UIButton to each image. The number of images depends on the number of CoreData objects, so I can't use IB.
Can anyone give me some help on how I would best implement this?
Here's the code that grabs the images from the CoreData store:
NSUInteger i;
for (i = 1; i <= kNumImages; i++)
{
Sentence *testSentence = [[managedObjectContext executeFetchRequest:request error:&error] objectAtIndex:i];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *imageName = [[paths objectAtIndex:0] stringByAppendingPathComponent:[testSentence image]];
NSLog(@"imageName: %@", imageName);
UIImage *image = [[UIImage alloc] initWithContentsOfFile:imageName];
NSLog(@"image: %@", image);
UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
NSLog(@"imageView: %@", imageView);
[imageView setContentMode:UIViewContentModeScaleAspectFit];
[imageView setBackgroundColor:[UIColor blackColor]];
// setup each frame to a default height and width, it will be properly placed when we call "updateScrollList"
CGRect rect = imageView.frame;
rect.size.height = kScrollObjHeight;
rect.size.width = kScrollObjWidth;
imageView.frame = rect;
imageView.tag = i; // tag our images for later use when we place them in serial fashion
[scrollView1 addSubview:imageView];
[image release];
[imageView release];
}
[self layoutScrollImages]; // now place the photos in serial layout within the scrollview
And here's the code that lays the images out in the scrollview:
- (void)layoutScrollImages
{
UIImageView *view = nil;
NSArray *subviews = [scrollView1 subviews];
// reposition all image subviews in a horizontal serial fashion
CGFloat curXLoc = 0;
for (view in subviews)
{
if ([view isKindOfClass:[UIImageView class]] && view.tag > 0)
{
CGRect frame = view.frame;
frame.origin = CGPointMake(curXLoc, 0);
view.frame = frame;
curXLoc += (kScrollObjWidth);
}
}
// set the content size so it can be scrollable
[scrollView1 setContentSize:CGSizeMake((kNumImages * kScrollObjWidth), [scrollView1 bounds].size.height)];
}
Not sure I understand your problem. Couldn't you just do this?
...
imageView.frame = rect;
UIButton *aButton = [UIButton buttonWithType:UIButtonTypeCustom];
aButton.frame = imageView.frame;
[aButton addTarget:self action:@selector(whatever:) forControlEvents:UIControlEventTouchUpInside];
[imageView addSubview:aButton];
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