I'm trying to warp a frame from view1 to view2 using ground truth depth map, pose information, and camera matrix. I've been able to remove most of the for-loops and vectorize it, except one for-loop. When warping, multiple pixels in view1 may get mapped to a single location in view2, due to occlusions. In this case, I need to pick the pixel with the lowest depth value (foreground object). I'm not able to vectorize this part of the code. Any help to vectorize this for loop is appreciated.
def warp_frame_04(frame1: numpy.ndarray, depth: numpy.ndarray, intrinsic: numpy.ndarray, transformation1: numpy.ndarray,
transformation2: numpy.ndarray, convert_to_uint: bool = True, verbose_log: bool = True):
"""
Vectorized Forward warping. Nearest Neighbor.
Offset requirement of warp_frame_03() overcome.
mask: 1 if pixel found, 0 if no pixel found
Drawback: Nearest neighbor, collision resolving not vectorized
"""
height, width, _ = frame1.shape
assert depth.shape == (height, width)
transformation = numpy.matmul(transformation2, numpy.linalg.inv(transformation1))
y1d = numpy.array(range(height))
x1d = numpy.array(range(width))
x2d, y2d = numpy.meshgrid(x1d, y1d)
ones_2d = numpy.ones(shape=(height, width))
ones_4d = ones_2d[:, :, None, None]
pos_vectors_homo = numpy.stack([x2d, y2d, ones_2d], axis=2)[:, :, :, None]
intrinsic_inv = numpy.linalg.inv(intrinsic)
intrinsic_4d = intrinsic[None, None]
intrinsic_inv_4d = intrinsic_inv[None, None]
depth_4d = depth[:, :, None, None]
trans_4d = transformation[None, None]
unnormalized_pos = numpy.matmul(intrinsic_inv_4d, pos_vectors_homo)
world_points = depth_4d * unnormalized_pos
world_points_homo = numpy.concatenate([world_points, ones_4d], axis=2)
trans_world_homo = numpy.matmul(trans_4d, world_points_homo)
trans_world = trans_world_homo[:, :, :3]
trans_norm_points = numpy.matmul(intrinsic_4d, trans_world)
trans_pos = trans_norm_points[:, :, :2, 0] / trans_norm_points[:, :, 2:3, 0]
trans_pos_int = numpy.round(trans_pos).astype('int')
# Solve occlusions
a = trans_pos_int.reshape(-1, 2)
d = depth.ravel()
b = numpy.unique(a, axis=0, return_index=True, return_counts=True)
collision_indices = b[1][b[2] >= 2] # Unique indices which are involved in collision
for c1 in tqdm(collision_indices, disable=not verbose_log):
cl = a[c1].copy() # Collision Location
ci = numpy.where((a[:, 0] == cl[0]) & (a[:, 1] == cl[1]))[0] # Colliding Indices: Indices colliding for cl
cci = ci[numpy.argmin(d[ci])] # Closest Collision Index: Index of the nearest point among ci
a[ci] = [-1, -1]
a[cci] = cl
trans_pos_solved = a.reshape(height, width, 2)
# Offset both axes by 1 and set any out of frame motion to edge. Then crop 1-pixel thick edge
trans_pos_offset = trans_pos_solved + 1
trans_pos_offset[:, :, 0] = numpy.clip(trans_pos_offset[:, :, 0], a_min=0, a_max=width + 1)
trans_pos_offset[:, :, 1] = numpy.clip(trans_pos_offset[:, :, 1], a_min=0, a_max=height + 1)
warped_image = numpy.ones(shape=(height + 2, width + 2, 3)) * numpy.nan
warped_image[trans_pos_offset[:, :, 1], trans_pos_offset[:, :, 0]] = frame1
cropped_warped_image = warped_image[1:-1, 1:-1]
mask = numpy.isfinite(cropped_warped_image)
cropped_warped_image[~mask] = 0
if convert_to_uint:
final_warped_image = cropped_warped_image.astype('uint8')
else:
final_warped_image = cropped_warped_image
mask = mask[:, :, 0]
return final_warped_image, mask
[1] https://i.sstatic.net/s1D9t.png
[2] https://dsp.stackexchange.com/q/69890/32876
If you're trying to do image processing (which you are) in 99.9% of the cases you run into edge cases that are not covered by default Numpy functions. I'm not sure how you can vectorize that code using Numpy, but you don't have to. Have a look at Cython. It allows you to create custom C++ extensions (which is what Numpy is really). You can start from your base Python code and gradually add typing information as well as disabling Python-specific checks (for example disable wraparounds and boundscheck). These can lead to crashes so do the optimizations one at a time and make sure to test each step. If your code is parallelizable (which to me it seems it is) and you are comfortable with multi threading, you can release the GIL (with nogil:) and pass in the original array, an offset and a count to your Cython function to operate on the shared memory with different threads (using the built-in thread pool usually works very nicely). Let me know if you want to follow this path so I can add more details and code snippets to this answer or if you prefer to stick with Numpy.
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