I have an application running on php 7.2 and I need to encrypt a string using the following criteria:
I already know the output I should get, but my script returns different strings everything, I think because of the IV ( openssl_random_pseude_bytes), and I can't really understand the logic of it. I am not so experienced with encrypting so I can't figure this out.
$string = 'my-string';
$cipher = 'BF-CFB';
$key = 'my-secret-key';
$ivlen = openssl_cipher_iv_length($cipher);
$iv = openssl_random_pseudo_bytes($ivlen);
$encrypted = base64_encode(openssl_encrypt($string, $cipher, $key, OPENSSL_RAW_DATA, $iv));
Example
The goal of this encryption is for a API access, and there is a provided example written in C# for the encryption method. The thing is that that script generates the same string every time unlike mine. I must build my script so I get same results like the official example provided ( here is a code snippet: )
public new int Encrypt(
byte[] dataIn,
int posIn,
byte[] dataOut,
int posOut,
int count)
{
int end = posIn + count;
byte[] iv = this.iv;
int ivBytesLeft = this.ivBytesLeft;
int ivPos = iv.Length - ivBytesLeft;
// consume what's left in the IV buffer, but make sure to keep the new
// ciphertext in a round-robin fashion (since it represents the new IV)
if (ivBytesLeft >= count)
{
// what we have is enough to deal with the request
for (; posIn < end; posIn++, posOut++, ivPos++)
{
iv[ivPos] = dataOut[posOut] = (byte)(dataIn[posIn] ^ iv[ivPos]);
}
this.ivBytesLeft = iv.Length - ivPos;
return count;
}
for (; ivPos < BLOCK_SIZE; posIn++, posOut++, ivPos++)
{
iv[ivPos] = dataOut[posOut] = (byte)(dataIn[posIn] ^ iv[ivPos]);
}
count -= ivBytesLeft;
uint[] sbox1 = this.sbox1;
uint[] sbox2 = this.sbox2;
uint[] sbox3 = this.sbox3;
uint[] sbox4 = this.sbox4;
uint[] pbox = this.pbox;
uint pbox00 = pbox[0];
uint pbox01 = pbox[1];
uint pbox02 = pbox[2];
uint pbox03 = pbox[3];
uint pbox04 = pbox[4];
uint pbox05 = pbox[5];
uint pbox06 = pbox[6];
uint pbox07 = pbox[7];
uint pbox08 = pbox[8];
uint pbox09 = pbox[9];
uint pbox10 = pbox[10];
uint pbox11 = pbox[11];
uint pbox12 = pbox[12];
uint pbox13 = pbox[13];
uint pbox14 = pbox[14];
uint pbox15 = pbox[15];
uint pbox16 = pbox[16];
uint pbox17 = pbox[17];
// now load the current IV into 32bit integers for speed
uint hi = (((uint)iv[0]) << 24) |
(((uint)iv[1]) << 16) |
(((uint)iv[2]) << 8) |
iv[3];
uint lo = (((uint)iv[4]) << 24) |
(((uint)iv[5]) << 16) |
(((uint)iv[6]) << 8) |
iv[7];
// we deal with the even part first
int rest = count % BLOCK_SIZE;
end -= rest;
for (; ; )
{
// need to create new IV material no matter what
hi ^= pbox00;
lo ^= (((sbox1[(int)(hi >> 24)] + sbox2[(int)((hi >> 16) & 0x0ff)]) ^ sbox3[(int)((hi >> 8) & 0x0ff)]) + sbox4[(int)(hi & 0x0ff)]) ^ pbox01;
hi ^= (((sbox1[(int)(lo >> 24)] + sbox2[(int)((lo >> 16) & 0x0ff)]) ^ sbox3[(int)((lo >> 8) & 0x0ff)]) + sbox4[(int)(lo & 0x0ff)]) ^ pbox02;
lo ^= (((sbox1[(int)(hi >> 24)] + sbox2[(int)((hi >> 16) & 0x0ff)]) ^ sbox3[(int)((hi >> 8) & 0x0ff)]) + sbox4[(int)(hi & 0x0ff)]) ^ pbox03;
hi ^= (((sbox1[(int)(lo >> 24)] + sbox2[(int)((lo >> 16) & 0x0ff)]) ^ sbox3[(int)((lo >> 8) & 0x0ff)]) + sbox4[(int)(lo & 0x0ff)]) ^ pbox04;
lo ^= (((sbox1[(int)(hi >> 24)] + sbox2[(int)((hi >> 16) & 0x0ff)]) ^ sbox3[(int)((hi >> 8) & 0x0ff)]) + sbox4[(int)(hi & 0x0ff)]) ^ pbox05;
hi ^= (((sbox1[(int)(lo >> 24)] + sbox2[(int)((lo >> 16) & 0x0ff)]) ^ sbox3[(int)((lo >> 8) & 0x0ff)]) + sbox4[(int)(lo & 0x0ff)]) ^ pbox06;
lo ^= (((sbox1[(int)(hi >> 24)] + sbox2[(int)((hi >> 16) & 0x0ff)]) ^ sbox3[(int)((hi >> 8) & 0x0ff)]) + sbox4[(int)(hi & 0x0ff)]) ^ pbox07;
hi ^= (((sbox1[(int)(lo >> 24)] + sbox2[(int)((lo >> 16) & 0x0ff)]) ^ sbox3[(int)((lo >> 8) & 0x0ff)]) + sbox4[(int)(lo & 0x0ff)]) ^ pbox08;
lo ^= (((sbox1[(int)(hi >> 24)] + sbox2[(int)((hi >> 16) & 0x0ff)]) ^ sbox3[(int)((hi >> 8) & 0x0ff)]) + sbox4[(int)(hi & 0x0ff)]) ^ pbox09;
hi ^= (((sbox1[(int)(lo >> 24)] + sbox2[(int)((lo >> 16) & 0x0ff)]) ^ sbox3[(int)((lo >> 8) & 0x0ff)]) + sbox4[(int)(lo & 0x0ff)]) ^ pbox10;
lo ^= (((sbox1[(int)(hi >> 24)] + sbox2[(int)((hi >> 16) & 0x0ff)]) ^ sbox3[(int)((hi >> 8) & 0x0ff)]) + sbox4[(int)(hi & 0x0ff)]) ^ pbox11;
hi ^= (((sbox1[(int)(lo >> 24)] + sbox2[(int)((lo >> 16) & 0x0ff)]) ^ sbox3[(int)((lo >> 8) & 0x0ff)]) + sbox4[(int)(lo & 0x0ff)]) ^ pbox12;
lo ^= (((sbox1[(int)(hi >> 24)] + sbox2[(int)((hi >> 16) & 0x0ff)]) ^ sbox3[(int)((hi >> 8) & 0x0ff)]) + sbox4[(int)(hi & 0x0ff)]) ^ pbox13;
hi ^= (((sbox1[(int)(lo >> 24)] + sbox2[(int)((lo >> 16) & 0x0ff)]) ^ sbox3[(int)((lo >> 8) & 0x0ff)]) + sbox4[(int)(lo & 0x0ff)]) ^ pbox14;
lo ^= (((sbox1[(int)(hi >> 24)] + sbox2[(int)((hi >> 16) & 0x0ff)]) ^ sbox3[(int)((hi >> 8) & 0x0ff)]) + sbox4[(int)(hi & 0x0ff)]) ^ pbox15;
hi ^= (((sbox1[(int)(lo >> 24)] + sbox2[(int)((lo >> 16) & 0x0ff)]) ^ sbox3[(int)((lo >> 8) & 0x0ff)]) + sbox4[(int)(lo & 0x0ff)]) ^ pbox16;
uint swap = lo ^ pbox17;
lo = hi;
hi = swap;
if (posIn >= end)
{
// exit right in the middle so we always have new IV material for the rest below
break;
}
hi ^= (((uint)dataIn[posIn]) << 24) |
(((uint)dataIn[posIn + 1]) << 16) |
(((uint)dataIn[posIn + 2]) << 8) |
dataIn[posIn + 3];
lo ^= (((uint)dataIn[posIn + 4]) << 24) |
(((uint)dataIn[posIn + 5]) << 16) |
(((uint)dataIn[posIn + 6]) << 8) |
dataIn[posIn + 7];
posIn += 8;
// now stream out the whole block
dataOut[posOut] = (byte)(hi >> 24);
dataOut[posOut + 1] = (byte)(hi >> 16);
dataOut[posOut + 2] = (byte)(hi >> 8);
dataOut[posOut + 3] = (byte)hi;
dataOut[posOut + 4] = (byte)(lo >> 24);
dataOut[posOut + 5] = (byte)(lo >> 16);
dataOut[posOut + 6] = (byte)(lo >> 8);
dataOut[posOut + 7] = (byte)lo;
posOut += 8;
}
// store back the new IV
iv[0] = (byte)(hi >> 24);
iv[1] = (byte)(hi >> 16);
iv[2] = (byte)(hi >> 8);
iv[3] = (byte)hi;
iv[4] = (byte)(lo >> 24);
iv[5] = (byte)(lo >> 16);
iv[6] = (byte)(lo >> 8);
iv[7] = (byte)lo;
// emit the rest
for (int i = 0; i < rest; i++)
{
iv[i] = dataOut[posOut + i] = (byte)(dataIn[posIn + i] ^ iv[i]);
}
this.ivBytesLeft = iv.Length - rest;
return count;
}
That is what expected with your PHP code. CFB mode turns a block cipher into a stream cipher. Due to the semantical security ( or randomized encryption), you need a different IV for each encryption under the same key. Otherwise, an attacker can use two-time-pad attack as in One-Time-Pad once the attacker notices that the IV re-used.
You should always generate the IV freshly.
$iv = openssl_random_pseudo_bytes($ivlen);
Note: There is a still problem that you may generate the same IV twice for the same key if the key is used too much. The easiest mitigation from IV-reuse is using incremental IV or generating the IV's by using an LFSR this is common practice. If you are changing the key for each encryption then IV-reuse is not a problem, however, changing the IV is easier than changing the key.
Update: I've found your C# source code by just looking the comment
// consume what's left in the IV buffer, but make sure to keep the new
The author of this code says that
/// Useful if you don't want to deal with padding of blocks (in comparsion to CBC), however
/// a safe initialization vector (IV) is still needed.
This code currently insecure to use.
You can use
SetIV(value, 0);
function to init the IV with the value coming from the PHP encryption.
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