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openGL: glGenVertexArrays Access violation executing location 0x00000000

Tags:

c++

opengl

I'm trying to learn openGL myself so I bought a book about openGL and in first chapter are example code so I try it and something went wrong. At line 17(glGenVertexArrays(NumVAOs, VAOs);) and 18(glBindVertexArray(VAOs[Triangles]);) is VS 2013 Ultimate report an error exactly "Unhandled exception at 0x77350309 in openGL_3.exe: 0xC0000005: Access violation executing location 0x00000000.". So I think it's something wrong with memory but i do not know what. Can someone help me?

#include <iostream>
using namespace std;

#include <vgl.h>
#include <LoadShaders.h>


enum VAO_IDs { Triangles, NumVAOs };
enum Buffer_IDs { ArrayBuffer, NumBuffers };
enum Attrib_IDs { vPosition = 0 };
GLuint VAOs[NumVAOs];
GLuint Buffers[NumBuffers];
const GLuint NumVertices = 6;

void init(void)
{
    glGenVertexArrays(NumVAOs, VAOs);
    glBindVertexArray(VAOs[Triangles]);
    GLfloat vertices[NumVertices][2] = {
        { -0.90, -0.90 }, // Triangle 1
        { 0.85, -0.90 },
        { -0.90, 0.85 },
        { 0.90, -0.85 }, // Triangle 2
        { 0.90, 0.90 },
        { -0.85, 0.90 }
    };
    glGenBuffers(NumBuffers, Buffers);
    glBindBuffer(GL_ARRAY_BUFFER, Buffers[ArrayBuffer]);
    glBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
    vertices, GL_STATIC_DRAW);
    ShaderInfo shaders[] = {
        { GL_VERTEX_SHADER, "triangles.vert" },
        { GL_FRAGMENT_SHADER, "triangles.frag" },
        { GL_NONE, NULL }
    };
    GLuint program = LoadShaders(shaders);
    glUseProgram(program);
    glVertexAttribPointer(vPosition, 2, GL_FLOAT,
    GL_FALSE, 0, BUFFER_OFFSET(0));
    glEnableVertexAttribArray(vPosition);
}

void display(void)
{
    glClear(GL_COLOR_BUFFER_BIT);
    glBindVertexArray(VAOs[Triangles]);
    glDrawArrays(GL_TRIANGLES, 0, NumVertices);
    glFlush();
}

int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGBA);
    glutInitWindowSize(512, 512);
    glutInitContextVersion(4, 3);
    glutInitContextProfile(GLUT_CORE_PROFILE);
    glutCreateWindow(argv[0]);
    if (glewInit()) {
        cerr << "Unable to initialize GLEW ... exiting" << endl;
        exit(EXIT_FAILURE);
    }
    init();
    glutDisplayFunc(display);
    glutMainLoop();
}
like image 718
JAMI Avatar asked Sep 01 '25 00:09

JAMI


1 Answers

You can try setting:

glewExperimental = GL_TRUE;

before your call to glewInit(). Sources:

https://stackoverflow.com/a/20822876/833188

https://stackoverflow.com/a/22820845/833188

like image 147
Sga Avatar answered Sep 02 '25 13:09

Sga