I'm trying to figure out how to use a bump map. I can add one to a model but nothing happens, probably need to turn on some config option. Please point me to a working example.
I only got this far:
matPlaceholder = new Material(ColorAttribute.createDiffuse(com.badlogic.gdx.graphics.Color.RED), new TextureAttribute(TextureAttribute.Bump, texBump);
You can add it, but the default shader doesn't do Bump Mapping yet.
There are plans of having a composite shader that does that and more. But as far as I know, it isn't ready. You need to write your own shader for that.
There is some good shaders here. Like Normal Mapping. You can give them a try.
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