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Nearest vertex search

I'm looking for effective algorithm to find a vertex nearest to point P(x, y, z). The set of vertices is fixed, each request comes with new point P. I tried kd-tree and others known methods and I've got same problem everywhere: if P is closer then all is fine, search is performed for few tree nodes only. However if P is far enough, then more and more nodes should be scanned and finally speed becomes unacceptable slow. In my task I've no ability to specify a small search radius. What are solutions for such case?

Thanks Igor

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Igors Avatar asked May 21 '26 09:05

Igors


1 Answers

One possible way to speed up your search would be to discretize space into a large number of rectangular prisms spaced apart at regular intervals. For example, you could split space up into lots of 1 × 1 × 1 unit cubes. You then distribute the points in space into these volumes. This gives you a sort of "hash function" for points that distributes points into the volume that contains them.

Once you have done this, do a quick precomputation step and find, for each of these volumes, the closest nonempty volumes. You could do this by checking all volumes one step away from the volume, then two steps away, etc.

Now, to do a nearest neighbor search, you can do the following. Start off by hashing your point in space to the volume that contains it. If that volume contains any points, iterate over all of them to find which one is closest. Then, for each of the volumes that you found in the first step of this process, iterate over those points to see if any of them are closer. The resulting closest point is the nearest neighbor to your test point.

If your volumes end up containing too many points, you can refine this approach by subdividing those volumes into even smaller volumes and repeating this same process. You could alternatively create a bunch of smaller k-d trees, one for each volume, to do the nearest-neighbor search. In this way, each k-d tree holds a much smaller number of points than your original k-d tree, and the points within each volume are all reasonable candidates for a nearest neighbor. Therefore, the search should be much, much faster.

This setup is similar in spirit to an octree, except that you divide space into a bunch of smaller regions rather than just eight.

Hope this helps!

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templatetypedef Avatar answered May 25 '26 11:05

templatetypedef



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