I've been testing performance of the Nape physics engine vs the Box2D AS3 and Alchemy ports and it seems like Nape is a lot slower than both of them. I have read in a few places( here and here ) that it is supposed to be faster. Has anyone done testing between the two and if so what were your results?
After talking to the creator of Nape he told me that Nape runs slowly on mobile devices, which is similar to my target device, due to its use of in-lining.
Hey, found this question from the link to my site. I've been a Box2D AS3, and then a Box2D Alchemy user for a year or so, and I can say with confidence that Nape blows Box2D performance out of the water. My early tests have shown that while Box2D can have 100-150 boxes stacked, Nape can have 500+ with the same performance.
In my recent testing, I can have 1000 bodies in the scene, and I see more lag from display than physics calculations. Default settings should be fine; just make sure you're using a similar physics scale!
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