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Messaging system: Callbacks can be anything

I'm trying to write an event system for my game. The callbacks that my event manager will store can be both plain functions as well as functors. I also need to be able to compare functions/functors so I know which one I need to disconnect from the event manager.

• Initially I tried using boost::function; it handles functions and functors perfectly well, except it has no operator==, so I can't remove callbacks if I want to.

class EventManager
{
    typedef boost::function<void (boost::weak_ptr<Event>)> Callback;
    std::map<Event::Type, std::vector<Callback>> eventHandlerMap_;
};

• I also tried using boost::signal, but that also gives me a compilation problem related to operator==:

binary '==' : no operator found which takes a left-hand operand of type 'const Functor' (or there is no acceptable conversion)

void test(int c) {
    std::cout << "test(" << c << ")";
}

struct Functor
{
    void operator()(int g) {
        std::cout << "Functor::operator(" << g << ")";
    }
};

int main()
{
    boost::signal<void (int)> sig;

    Functor f;

    sig.connect(test);
    sig.connect(f);

    sig(7);

    sig.disconnect(f); // Error
}

Any other suggestions about how I might implement this? Or maybe how I can make either boost:: function or boost::signal work? (I'd rather use boost:: function though, since I've heard signal is rather slow for small collections of items.)


Edit: This is the interface of that I'd like EventManager to have.

class EventManager
{
  public:
    void addEventHandler(Event::Type evType, Callback func);
    void removeEventHandler(Event::Type evType, Callback func);

    void queueEvent(boost::shared_ptr<Event> ev);
    void dispatchNextEvent();
};
like image 805
Paul Manta Avatar asked Feb 23 '26 10:02

Paul Manta


1 Answers

You'll find that most generic function wrappers do not support function equality.

Why is this? Well, just look at your functor there:

struct Functor
{
    void operator()(int g) {
        std::cout << "Functor::operator(" << g << ")";
    }
};

This Functor has no operator==, and therefore cannot be compared for equality. So when you pass it to boost::signal by value, a new instance is created; this will compare false for pointer-equality, and has no operator to test for value-equality.

Most functors don't, in fact, have value-equality predicates. It's not useful very much. The usual way to deal with this is to have a handle to the callback instead; boost::signals does this with its connection object. For example, take a look at this example from the documentation:

boost::signals::connection c = sig.connect(HelloWorld());
if (c.connected()) {
// c is still connected to the signal
  sig(); // Prints "Hello, World!"
}

c.disconnect(); // Disconnect the HelloWorld object
assert(!c.connected()); c isn't connected any more

sig(); // Does nothing: there are no connected slots

With this, HelloWorld doesn't need to have an operator==, as you're referring directly to the signal registration.

like image 114
bdonlan Avatar answered Feb 25 '26 01:02

bdonlan