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Merging Objects in AS3

I want to merge two A3 Objects together which contain some of the same Keys but different values. I've found many posts regarding adding two Objects together but I want to merge the two objects together so if the second object has different values they take priority. I have two Objects below:

    _propsObj =  new Object();
    _propsObj.baseColour = 0x303237;
    _propsObj.animation = false;
    _propsObj.font = "Verdana";
    _propsObj.fontColour = 0xffffff;
    _propsObj.baseFontSize = 14;    

    _propsObj2 =  new Object();
    _propsObj2.animation = true;        
    _propsObj2.fontColour = 0xffffff;
    _propsObj2.baseFontSize = 10;   

My desired ouput Object would accept the new values of the second Object but maintain the values of the first Object :

    _outputObj.baseColour = 0x303237;
    _outputObj.animation = true;
    _outputObj.font = "Verdana";
    _outputObj.fontColour = 0xffffff;
    _outputObj.baseFontSize = 10;   

I wasn't sure if I should be using Arrray.concat do this or if there is an easier solution? Any help would be appreciated.

like image 224
redHouse71 Avatar asked Jun 26 '26 17:06

redHouse71


1 Answers

the merge method hereunder

    var _propsObj:Object =  new Object();
    _propsObj.baseColour = 0x303237;
    _propsObj.animation = false;
    _propsObj.font = "Verdana";
    _propsObj.fontColour = 0xffffff;
    _propsObj.baseFontSize = 14;    

    var _propsObj2:Object =  new Object();
    _propsObj2.animation = true;        
    _propsObj2.fontColour = 0xffffff;
    _propsObj2.baseFontSize = 10;   
        
    var merged:Object = merge( _propsObj, _propsObj2 );
        
    private function merge( obj0:Object, obj1:Object ):Object
    {
        var obj:Object = { };
        for( var p:String in obj0 )
        {
            obj[ p ] = ( obj1[ p ] != null ) ? obj1[ p ] : obj0[ p ];
            trace( p, ' : obj0', obj0[ p ], 'obj1', obj1[ p ], '-> new value = ', obj[ p ] );
        }
        return obj;
    }
    

traces:

font : obj0 Verdana obj1 undefined -> new value = Verdana

fontColour : obj0 16777215 obj1 16777215 -> new value = 16777215

baseColour : obj0 3158583 obj1 undefined -> new value = 3158583

animation : obj0 false obj1 true -> new value = true

baseFontSize : obj0 14 obj1 10 -> new value = 10

the important line is :

obj[ p ] = ( obj1[ p ] != null ) ? obj1[ p ] : obj0[ p ];

it recursively creates the property on the new Object 'obj' and checks if that property is assigned on the 2nd object, if so it assigns the value of the second object to that property, otherwise it falls back to the value of that property on the first object.

NB: if a value is not set on the first object, it will not be looked up in the second object.

like image 137
nicoptere Avatar answered Jun 30 '26 17:06

nicoptere



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