I want to merge two UIImage in Swift:

and

I tried it with
func maskImage(image: UIImage, withMask maskImage: UIImage) -> UIImage {
let maskRef = maskImage.CGImage
let mask = CGImageMaskCreate(
CGImageGetWidth(maskRef),
CGImageGetHeight(maskRef),
CGImageGetBitsPerComponent(maskRef),
CGImageGetBitsPerPixel(maskRef),
CGImageGetBytesPerRow(maskRef),
CGImageGetDataProvider(maskRef),
nil,
false)
let masked = CGImageCreateWithMask(image.CGImage, mask)
let maskedImage = UIImage(CGImage: masked!)
// No need to release. Core Foundation objects are automatically memory managed.
return maskedImage
}
and the call
let imageName = data.valueForKey("imagename")!.description
let image = UIImage(named: imageName)
let imageBackground : UIImage = UIImage(named:"background")!
let maskedImage: UIImage = self.maskImage(image!, withMask: imageBackground)
cell.imageButton.setImage(maskedImage, forState: .Normal)
the result is just the image that i get with let image = UIImage(named: imageName), the second image (volleyball)
What´s my error?
If you don't care about performance you can use Core Image
let volleyballImage = CIImage(image: UIImage(named:"volleyball.png")!)
let otherImage = CIImage(image: UIImage(named:"other.png")!)
let compositeFilter = CIFilter(name: "CIAdditionCompositing")!
compositeFilter.setValue(volleyballImage,
forKey: kCIInputImageKey)
compositeFilter.setValue(otherImage,
forKey: kCIInputBackgroundImageKey)
if let compositeImage = compositeFilter.outputImage{
let image = UIImage(CIImage: compositeImage)
// do something with the "merged" image
}
You can do it in few lines:
var bottomImage:UIImage = UIImage(named: "imageName")!
var topImage:UIImage = UIImage(named:"background")!
// Change here the new image size if you want
var newSize = CGSizeMake(bottomImage.size.width, bottomImage.size.height)
UIGraphicsBeginImageContextWithOptions(newSize, false, bottomImage.scale)
bottomImage.drawInRect(CGRectMake(0,0,newSize.width,newSize.height))
topImage.drawInRect(CGRectMake(0,0,newSize.width,newSize.height), blendMode:CGBlendMode.Normal, alpha:1.0)
var newImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
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