I'm implementing an binary search tree but for some reasons I 'm not able to add a node
my: input was :
a.value = 5;
add_bst_node(&t,a);
mystructures:
typedef struct BST_node{
entity value;
struct BST_node* left;
struct BST_node* right;
}BST_node;
typedef struct BST_tree{
BST_node* root;
}BST_tree;
my code for add a node:
void add_bst_node2(BST_node* root,entity* e){
if(!root){
root = (BST_node*)malloc(sizeof(BST_node));
root->value = *e;
root->left = NULL;
root->right = NULL;
return;
}
else if(great_than(&root->value,e))
add_bst_node2(root->left,e);
else
add_bst_node2(root->right,e);
}
void add_bst_node(BST_tree* t,entity e){
add_bst_node2(t->root,&e);
printf("%d\n",t->root==NULL);
}
Someone can explayn why I'can't add a node?
Apart from not passing double pointer to BST_node (i.e. BST_node**) in add_bst_node2() as noted in the comments, you also didn't implement the function properly.
Your implementation never really adds a node, but instead in enters into infinite recursion.
Here you can find some clean theory about BST - http://www.zentut.com/c-tutorial/c-binary-search-tree/
Here is an untested correction of your code. Note that here we pass pointer to BST_tree instead of BST_node
void add_bst_node2(BST_tree* tree,entity* e){
if(!tree->root){
/* If the binary search tree is empty, we just create a root node */
tree->root = bst_create_node(e);
return;
}
int is_left = 0;
BST_node* current_node = tree->root;
BST_node* prev = NULL;
/* Traverse the tree until we find the proper position for the new node.
* The position is denoted by 'current_node'
*/
while(current_node != NULL) {
prev = current_node;
if(greater_than(¤t_node->value, e)) {
is_left = 1;
current_node = current_node->left;
} else {
is_left = 0;
current_node = current_node->right;
}
}
/* We finally know the position where we should add the new node */
if(is_left)
prev->left = bst_create_node(e);
else
prev->right = bst_create_node(e);
}
We introduce another function for creating and initializing a node...
BST_node *bst_create_node(entity *e)
{
BST_node *n = malloc(sizeof(BST_node));
n->value = *e;
n->left = NULL;
n->right = NULL;
return n;
}
And finally we change add_bst_node()
void add_bst_node(BST_tree* t,entity e){
add_bst_node2(t, &e);
printf("%d\n", t->root==NULL);
}
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