I am actually working on an ScalaFX application without window decorations. What I want to do is making it draggable, so that a user can move it anyhow.
I managed moving the stage by simply writing the coordinates of the dragging mouse into the stage X/Y coordinates. However, that resulted in a laggy and flickering window.
How can dragging a stage be implemented smoothly in ScalaFX?
Here's an example that works well for me. It's adapted from one example in the book "JavaFX 8 Introduction by Example". How does it compare to your attempt?
import scalafx.Includes._
import scalafx.application.JFXApp
import scalafx.application.JFXApp.PrimaryStage
import scalafx.geometry.Point2D
import scalafx.scene.Scene
import scalafx.scene.input.MouseEvent
import scalafx.scene.paint.Color
import scalafx.stage.{WindowEvent, StageStyle}
object DraggableApp extends JFXApp {
private var anchorPt: Point2D = null
private var previousLocation: Point2D = null
stage = new PrimaryStage {
initStyle(StageStyle.TRANSPARENT)
scene = new Scene {
fill = Color.rgb(0, 0, 0, 1.0)
}
}
// Initialize stage to be movable via mouse
initMovablePlayer()
/**
* Initialize the stage to allow the mouse cursor to move the application
* using dragging.
*/
private def initMovablePlayer(): Unit = {
val scene = stage.getScene
scene.onMousePressed = (event: MouseEvent) => anchorPt = new Point2D(event.screenX, event.screenY)
scene.onMouseDragged = (event: MouseEvent) =>
if (anchorPt != null && previousLocation != null) {
stage.x = previousLocation.x + event.screenX - anchorPt.x
stage.y = previousLocation.y + event.screenY - anchorPt.y
}
scene.onMouseReleased = (event: MouseEvent) => previousLocation = new Point2D(stage.getX, stage.getY)
stage.onShown = (event: WindowEvent) => previousLocation = new Point2D(stage.getX, stage.getY)
}
}
Edit: About you question on stage resizing, I tried the following variant, which resizes the stage when right-clicking and dragging; I don't see any flickering (on OS X).
import javafx.scene.{input => jfxsi}
// (...)
object DraggableApp extends JFXApp {
private var previousHeight = 0.0
private var previousWidth = 0.0
// (...)
private def initMovablePlayer(): Unit = {
val scene = stage.getScene
scene.onMousePressed = (event: MouseEvent) => anchorPt = new Point2D(event.screenX, event.screenY)
scene.onMouseDragged = (event: MouseEvent) =>
if (anchorPt != null && previousLocation != null) {
if (event.getButton == jfxsi.MouseButton.PRIMARY) {
stage.x = previousLocation.x + event.screenX - anchorPt.x
stage.y = previousLocation.y + event.screenY - anchorPt.y
} else if (event.getButton == jfxsi.MouseButton.SECONDARY) {
stage.width = previousWidth + event.screenX - anchorPt.x
stage.height = previousHeight + event.screenY - anchorPt.y
}
}
scene.onMouseReleased = (_: MouseEvent) => reset()
stage.onShown = (_: WindowEvent) => reset()
def reset (): Unit = {
previousLocation = new Point2D(stage.getX, stage.getY)
previousHeight = stage.getHeight
previousWidth = stage.getWidth
}
}
}
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