Fiddle link
I am trying to make this circle in perspective(check fiddle link). I tried the css property but it shows unusual behaviour.
/*
using:
circular positioning code:
http://stackoverflow.com/a/10152437/1644202
point at:
http://pointat.idenations.com/api
depends on:
jquery
https://github.com/thomas-dotworx/jqrotate (pointat)
*/
function createFields() {
$('.field').remove();
var container = $('#container');
for(var i = 0; i < +$('input:text').val(); i++) {
$('<div/>', {
'class': 'field',
'text': i + 1,
}).appendTo(container);
}
}
function distributeFields(deg) {
deg = deg || 0;
var radius = 200;
var fields = $('.field:not([deleting])'), container = $('#container'),
width = container.width(), height = container.height(),
angle = deg || Math.PI*3.5, step = (2*Math.PI) / fields.length;
fields.each(function() {
var x = Math.round(width/2 + radius * Math.cos(angle) - $(this).width()/2);
var y = Math.round(height/2 + radius * Math.sin(angle) - $(this).height()/2);
if(window.console) {
console.log($(this).text(), x, y);
}
$(this).css({
left: x + 'px',
top: y + 'px'
});
angle += step;
});
}
$('input').change(function() {
createFields();
distributeFields();
initPointAt();
});
var timer = null,
timer2 = null;
$('#addone').click(function() {
// do not append to current, otherwise you see it moving through the container
$('.field').addClass('moveAni');
$('<div/>', {
'class': 'field',
'text': $('.field').length +1
})
.css({
left: $('#container').width()/2-25 + 'px',
top: $('#container').height()/2-25 + 'px'})
.addClass('moveAni')
.appendTo('#container')
.pointat({
target: "#center",
defaultDirection: "down"
});
distributeFields();
// without css:
//$('.field').pointat("updateRotation");
// with css: for css move animation
clearInterval(timer); clearTimeout(timer2);
timer = setInterval(function() {
$('.field').pointat({
target: "#center",
defaultDirection: "down"
}); // does not seem to update correctly: .pointat("updateRotation")
}, 20);
timer2 = setTimeout(function() {
clearInterval(timer);
}, 420); // css animation timeout, interval +1 extra to update after the ani
// update input field
$('input:text').val($('.field').length);
});
$('#delone').click(function() {
$('#container .field:not([deleting]):last')
.attr('deleting', 'true')
.css({
left: $('#container').width()/2-25 + 'px',
top: $('#container').height()/2-25 + 'px'
})
.fadeOut(400, function() {
$(this).remove();
});
// do distribiution as if the currently out-animating fields are gone allready
distributeFields();
clearInterval(timer); clearTimeout(timer2);
timer = setInterval(function() {
$('.field').pointat({
target: "#center",
defaultDirection: "down"
}); // does not seem to update correctly: .pointat("updateRotation")
}, 20);
timer2 = setTimeout(function() {
clearInterval(timer);
}, 420); // css animation timeout, interval +1 extra to update after the ani
// update input field
$('input:text').val($('.field:not([deleting])').length); // update yet
});
createFields();
distributeFields();
initPointAt();
function initPointAt() {
$('.field').pointat({
target: "#center",
defaultDirection: "down",
xCorrection: -20,
yCorrection: -20
});
}
body { padding: 2em; }
#container { width: 600px; height: 600px; border: 1px solid #000; position: relative; border-radius: 50%;}
#center { width: 10px; height: 10px; position: absolute; left: 295px; top: 295px; background: #000; border-radius: 50%; }
.field { position: absolute; background: #f00; }
#crosshair-x { width: 600px; height: 1px; background: #000; position: absolute; left: 0; top: 300px; }
#crosshair-y { width: 1px; height: 600px; background: #000; position: absolute; left: 300px; top: 0; }
.field {
width: 50px;
height: 50px;
line-height: 50px;
text-align: center;
}
.moveAni {
transition: left 400ms ease-out, top 400ms ease-out;
}
<script src="//ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="//pointat.idenations.com/jquery.pointat.min.js"></script>
<script src="//pointat.idenations.com/jquery.rotate-1.0.1.min.js"></script>
Number of fields: <input type="text" value="4" />
<button id="addone">++</button>
<button id="delone">--</button>
<div id="container">
<div id="center"></div>
<div id="crosshair-x"></div>
<div id="crosshair-y"></div>
</div>
Then i inserted an image tad inside container and tried to add field inside image tag.
I achieved this using three.js but don't want to do this in it because it takes too much time to load.
Wrap your container in another div you apply perspective to. The perspective must be applied to the parent, not to the element itself.
Updated Fiddle link : http://jsfiddle.net/w840vkbL/1/
#perspective {
perspective: 500px;
width: 150px;
}
#container {
transform: rotateY(40deg);
background: lightblue;
height: 150px;
}
<div id="perspective">
<div id="container">
<h3>SOME PERSPECTIVE CONTENT</h3>
</div>
</div>
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