Having a nightmare with a function that's finishing before all the code has run. Am trying to build in a counter, and only returning when the code is finished.
I've emulated this like so (I know it's not fantastic, but if someone could point me along the right lines, I'd be very grateful):
//I want this to alert "Done"
alert(timerCheck());
function timerCheck() {
var finished;
var myLoop = 5;
for (i = 0; i < myLoop; i++) {
//This is emulating the slow code
window.setTimeout(checkFinished, 900);
alert(i);
}
function checkFinished() {
//I originally had the "return here, before realising my error
finished = true;
}
if (finished) {
//This is where my problem is
return "done";
}
}
Like I said, a much simplified example - if someone could point out the mistake, it'd save me a lot of hassle!
You cannot get the return value of a function synchronously if that function calls and depends on asynchronous functions.
You have to work with callbacks. See this question for some more details.
For example, your function would look like this:
// pass a callback which gets the result of function
timerCheck(function(result) {
alert(result);
});
function timerCheck(callback) {
var myLoop = 5,
j = 0;
for (var i = 0; i < myLoop; i++) {
// This is emulating the slow code
// this will invoke `checkFinished` immediately,
// after 900ms, after 1800ms, after 2700ms and after 3600ms
window.setTimeout(checkFinished, i * 900);
}
function checkFinished() {
j++;
// after checkFinish was called 5 times, we invoke the callback
if(j === 5) {
callback('done');
}
}
}
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