How to create a new class based on KineticJs Sprite class. I'm trying like this:
(function() {
Kinetic.MyCircle = function(config) {
this._initMyCircle(config);
};
Kinetic.MyCircle.prototype = {
_initMyCircle: function(config) {
Kinetic.Circle.call(this, config);
},
myFunc : function(){
}
};
Kinetic.Global.extend(Kinetic.MyCircle, Kinetic.Circle);
})();
But get error: TypeError: Kinetic.Global.extend is not a function
I believe this is what you are looking for:
Kinetic.Util.extend(Kinetic.MyCircle, Kinetic.Circle);
This works in KineticJS 4.5.1
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