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Java Load Custom Font File (.ttf)

I have used this code below, and it comes up with this stack trace:

java.io.FileNotFoundException: font.ttf (No such file or directory)
    at java.io.FileInputStream.open(Native Method)
    at java.io.FileInputStream.<init>(FileInputStream.java:146)
    at java.io.FileInputStream.<init>(FileInputStream.java:101)
    at com.ominious.core.graphics.Assets.getFont(Assets.java:55)
    at com.ominious.core.graphics.Assets.loadImages(Assets.java:37)
    at com.ominious.core.GamePanel.init(GamePanel.java:63)
    at com.ominious.core.GamePanel.run(GamePanel.java:69)
    at java.lang.Thread.run(Thread.java:744)
Exception in thread "Thread-1" java.lang.NullPointerException
    at com.ominious.core.graphics.Assets.loadImages(Assets.java:49)
    at com.ominious.core.GamePanel.init(GamePanel.java:63)
    at com.ominious.core.GamePanel.run(GamePanel.java:69)
    at java.lang.Thread.run(Thread.java:744)

I use this code (I call the method in a resource file that I know works)

    private static Font getFont(String name) throws Exception {

    Font font = Font.createFont(Font.TRUETYPE_FONT, new FileInputStream(name));

    return font;
}

And I call it here:

try {
        FONT = getFont("font.ttf");

        tileSprites = ImageIO.read(getClass().getResourceAsStream("/mom.gif"));

        SPLASH_BACKGROUND = ImageIO.read(getClass().getResourceAsStream("/swag.gif"));

    } catch (Exception e) {
        Game.logger.log(LogType.ERROR_STACKTRACE);

        e.printStackTrace();
    }

(The class above works, my image loads)

Is there a reason why this doesn't work? Is there a better method? (And yes, I do have it in my directory)

like image 912
SirTrashyton Avatar asked Jun 25 '26 20:06

SirTrashyton


1 Answers

It isn't that difficult to load a font from resources the same way you are loading the images. I know this question was asked a year ago, but i hope to finally provide an answer.

Simply use the documentation here, which details how to load custom fonts into a GraphicsEnvironment. It should look something like the following:

    GraphicsEnvironment ge = null;
    try{
      ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
      ge.registerFont(Font.createFont(Font.TRUETYPE_FONT, game.getClass().getResourceAsStream("/fonts/fantasy.TTF")));
    } catch(FontFormatException e){} catch (IOException e){}

Note: I use classInstance.getClass().getResourceAsStream(String fileDir) to load the file from my resources directory in the Jar file.

After registering the font with the graphics environment, the font is available in calls to getAvailableFontFamilyNames() and can be used in font constructors.

Hope this answers your question finally!

like image 94
Kris Rice Avatar answered Jun 27 '26 12:06

Kris Rice



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