I have a CircleMorph and I want to extend its diameter, possibly to create a small animation with it.
b := CircleMorph new.
b color: Color transparent.
b borderWidth: 2.
b extent:100 @ 100.
b openInWorld.
Would it be good if I used a loop or the step method to do this? If you recommend the step method, then how do I do that?
You might make a subclass of CircleMorph called GrowingCircleMorph.
Then implement step:
step
self extent: (self extent) + 1.
(self extent) > (200@200) ifTrue: [ self stopStepping ]
Now if you open an instance of your new GrowingCircleMorph in the World it will start growing up to 201@201.
To change the speed, implement stepTime and return the desired time between steps in milliseconds.
update: if you want the center to stay the same, change the bounds of your circle morph, not the extent:
step
self bounds: ((self bounds) expandBy: 1).
(self extent) > (200@200) ifTrue: [ self stopStepping ]
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