I've been trying to find a way to display UIViews as 3d objects in my ARView. I have been trying to create a sort-of a box which would act as a display to contain a UIView but with no luck.
This answer provides a solution for SceneKit, but the same does not seem to work in RealityKit. My idea so far was the following, but couldn't find a way to actually hook up a UIView.
let box = MeshResource.generateBox(width: 0.6, height: 0.3, depth: 0.02, cornerRadius: 0.03)
let material = SimpleMaterial()
material.baseColor = --SET UIVIEW AS DIFFUSE OF MATERIAL?--
let entity = ModelEntity(mesh: box, materials: [material])
anchorEntity.addChild(entity)
I see the following solution: You can use snapshotView() or snapshot() instance methods to get a snapshot of a contents of a current UIView (and then you must convert it to .jpg and the use it as a texture for 3D model) or to get a snapshot as .hdr (and then convert it to .jpg as well).
arView.snapshotView(afterScreenUpdates: false)
or:
arView.snapshot(saveToHDR: true, completion: { (image) in ... } )
An approach showing you how to apply a texture on a RealityKit's box primitive:
@IBOutlet var arView: ARView!
override func viewDidLoad() {
super.viewDidLoad()
arView.environment.background = .color(.systemGray2)
let scene = try! Experience.loadBox()
var material = SimpleMaterial()
material.baseColor = try! .texture(.load(named: "snapshot.jpg"))
let mesh = MeshResource.generateBox(size: 0.3)
let model = ModelEntity(mesh: mesh, materials: [material])
model.position.x = 0.3
model.setParent(scene)
arView.scene.anchors.append(scene)
}
Also, take into consideration that RealityKit 2.0 supports video-textures thru VideoMaterial.
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