I have an application that responds to a short tap on the screen. I do this by adding a gesture recognizer.
Is there a way that I can make it respond to either a short or a long press and have these call different methods?
You will have implement renderers for that. In case of iOS you can use UILongPressGestureRecognizer
to detect a long-press action, while in case of Android, you can use GestureDetector
to do the same.
Forms control
public class CustomView : ContentView
{
public event EventHandler<EventArgs> LongPressEvent;
public void RaiseLongPressEvent()
{
if (IsEnabled)
LongPressEvent?.Invoke(this, EventArgs.Empty);
}
}
iOS renderer
[assembly: ExportRenderer(typeof(CustomView), typeof(CustomViewRenderer))]
namespace AppNamespace.iOS
{
public class CustomViewRenderer : ViewRenderer<CustomView, UIView>
{
UILongPressGestureRecognizer longPressGestureRecognizer;
protected override void OnElementChanged(ElementChangedEventArgs<CustomView> e)
{
longPressGestureRecognizer = longPressGestureRecognizer ??
new UILongPressGestureRecognizer(() =>
{
Element.RaiseLongPressEvent();
});
if (longPressGestureRecognizer != null)
{
if (e.NewElement == null)
{
this.RemoveGestureRecognizer(longPressGestureRecognizer);
}
else if (e.OldElement == null)
{
this.AddGestureRecognizer(longPressGestureRecognizer);
}
}
}
}
}
Android renderer
[assembly: ExportRenderer(typeof(CustomView), typeof(CustomViewRenderer))]
namespace AppNamespace.Droid
{
public class CustomViewRenderer : ViewRenderer<CustomView, Android.Views.View>
{
private CustomViewListener _listener;
private GestureDetector _detector;
public CustomViewListener Listener
{
get
{
return _listener;
}
}
public GestureDetector Detector
{
get
{
return _detector;
}
}
protected override void OnElementChanged(ElementChangedEventArgs<CustomView> e)
{
base.OnElementChanged(e);
if (e.OldElement == null)
{
GenericMotion += HandleGenericMotion;
Touch += HandleTouch;
_listener = new CustomViewListener(Element);
_detector = new GestureDetector(_listener);
}
}
protected override void Dispose(bool disposing)
{
GenericMotion -= HandleGenericMotion;
Touch -= HandleTouch;
_listener = null;
_detector?.Dispose();
_detector = null;
base.Dispose(disposing);
}
void HandleTouch(object sender, TouchEventArgs e)
{
_detector.OnTouchEvent(e.Event);
}
void HandleGenericMotion(object sender, GenericMotionEventArgs e)
{
_detector.OnTouchEvent(e.Event);
}
}
public class CustomViewListener : GestureDetector.SimpleOnGestureListener
{
readonly CustomView _target;
public CustomViewListener(CustomView s)
{
_target = s;
}
public override void OnLongPress(MotionEvent e)
{
_target.RaiseLongPressEvent();
base.OnLongPress(e);
}
}
}
<local:CustomView LongPressEvent="Handle_LongPress" />
Code-behind
void Handle_LongPressEvent(object sender, System.EventArgs e)
{
//handle long press event here
}
You can also customize above to add a command to make it more MVVM friendly.
You can refer this link for more details regarding gesture recognizers.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With