I have a problem: I need to be able to take two colors and make a 'virtual gradient' out of them. I then need to be able to find the color at any point on this line. My current approach is this:
if (fahrenheit < kBottomThreshold)
{
return [UIColor colorWithRed:kBottomR/255.0f green:kBottomG/255.0f blue:kBottomB/255.0f alpha:1];
}
if (fahrenheit > kTopThreshold)
{
return [UIColor colorWithRed:kTopR/255.0f green:kTopG/255.0f blue:kTopB/255.0f alpha:1];
}
double rDiff = kTopR - kBottomR;
double gDiff = kTopG - kBottomG;
double bDiff = kTopB - kBottomB;
double tempDiff = kTopThreshold - kBottomThreshold;
double rValue;
double gValue;
double bValue;
rValue = kBottomR + ((rDiff/tempDiff) * fahrenheit);
gValue = kBottomG + ((gDiff/tempDiff) * fahrenheit);
bValue = kBottomB + ((bDiff/tempDiff) * fahrenheit);
return [UIColor colorWithRed:rValue/255.0f green:gValue/255.0f blue:bValue/255.0f alpha:1];
Variables:
fahrenheit is a variable passed into my function that is the number on this virtual line that I want to find the color for.kTopR, kTopB, and kTopG are the RGB values for one end of the gradient. Same for their kBottom counterparts.kBottomThreshold and kTopThreshold are the endpoints of my gradient.Here's my problem: When fahrenheit goes over either end of the gradient, the gradient seems to 'jump' to a different value.
I've included an example project, hosted on my S3 server, here.
You really need to download the project and try it on the simulator/device to see what I mean (unless you are crazy smart and can tell just by looking at the code)
Swift - 3.0 && 4.0
extension UIColor {
func toColor(_ color: UIColor, percentage: CGFloat) -> UIColor {
let percentage = max(min(percentage, 100), 0) / 100
switch percentage {
case 0: return self
case 1: return color
default:
var (r1, g1, b1, a1): (CGFloat, CGFloat, CGFloat, CGFloat) = (0, 0, 0, 0)
var (r2, g2, b2, a2): (CGFloat, CGFloat, CGFloat, CGFloat) = (0, 0, 0, 0)
guard self.getRed(&r1, green: &g1, blue: &b1, alpha: &a1) else { return self }
guard color.getRed(&r2, green: &g2, blue: &b2, alpha: &a2) else { return self }
return UIColor(red: CGFloat(r1 + (r2 - r1) * percentage),
green: CGFloat(g1 + (g2 - g1) * percentage),
blue: CGFloat(b1 + (b2 - b1) * percentage),
alpha: CGFloat(a1 + (a2 - a1) * percentage))
}
}
}
Usage:-
let colorRed = UIColor.red
let colorBlue = UIColor.blue
let colorOutput = colorRed.toColor(colorBlue, percentage: 50)
Result

The problem is that you're not subtracting kBottomThreshold from farenheit.
But let's simplify.
First, we want to map the input temperature to a parameter t in the range [0 ... 1]. Then, we want to map t to an output in the range [kBottomR ... kTopR], and also to an output in the range [kBottomG ... kTopG], and also to an output in the range [kBottomB ... kTopB].
UIColor *colorForDegreesFahrenheit(double fahrenheit) {
double t = (fahrenheit - kBottomThreshold) / (kTopThreshold - kBottomThreshold);
// Clamp t to the range [0 ... 1].
t = MAX(0.0, MIN(t, 1.0));
double r = kBottomR + t * (kTopR - kBottomR);
double g = kBottomG + t * (kTopG - kBottomG);
double b = kBottomB + t * (kTopB - kBottomB);
return [UIColor colorWithRed:r/255 green:g/255 blue:b/255 alpha:1];
}
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