I have spent the whole day and went through a lot of SO answers, Apple references, documentations, etc, but no success.
I want a simple thing: I am playing a video using AVPlayer and I want to pause it and get the current frame as UIImage. That's it.
My video is a m3u8 file located on the internet, it is played normally in the AVPlayerLayer without any problems.
What have I tried:
AVAssetImageGenerator. It is not working, the method copyCGImageAtTime:actualTime: error: returns null image ref. According to the answer here AVAssetImageGenerator doesn't work for streaming videos.renderInContext: on AVPlayerLayer, but then I realized that it is not rendering this kind of "special" layers. Then I found a new method introduced in iOS 7 - drawViewHierarchyInRect:afterScreenUpdates: which should be able to render also the special layers, but no luck, still got the UI snapshot with blank black area where the video is shown.AVPlayerItemVideoOutput. I have added a video output for my AVPlayerItem, however whenever I call hasNewPixelBufferForItemTime: it returns NO. I guess the problem is again streaming video and I am not alone with this problem.AVAssetReader. I was thinking to try it but decided not to lose time after finding a related question here.So isn't there any way to get a snapshot of something that I am anyway seeing right now on the screen? I can't believe this.
AVPlayerItemVideoOutput works fine for me from an m3u8. Maybe it's because I don't consult hasNewPixelBufferForItemTime and simply call copyPixelBufferForItemTime? This code produces a CVPixelBuffer instead of a UIImage, but there are answers that describe how to do that. 
This answer mostly cribbed from here
#import "ViewController.h"
#import <AVFoundation/AVFoundation.h>
@interface ViewController ()
@property (nonatomic) AVPlayer *player;
@property (nonatomic) AVPlayerItem *playerItem;
@property (nonatomic) AVPlayerItemVideoOutput *playerOutput;
@end
@implementation ViewController
- (void)setupPlayerWithLoadedAsset:(AVAsset *)asset {
    NSDictionary* settings = @{ (id)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_32BGRA) };
    self.playerOutput = [[AVPlayerItemVideoOutput alloc] initWithPixelBufferAttributes:settings];
    self.playerItem = [AVPlayerItem playerItemWithAsset:asset];
    [self.playerItem addOutput:self.playerOutput];
    self.player = [AVPlayer playerWithPlayerItem:self.playerItem];
    AVPlayerLayer *playerLayer = [AVPlayerLayer playerLayerWithPlayer:self.player];
    playerLayer.frame = self.view.frame;
    [self.view.layer addSublayer:playerLayer];
    [self.player play];
}
- (IBAction)grabFrame {
    CVPixelBufferRef buffer = [self.playerOutput copyPixelBufferForItemTime:[self.playerItem currentTime] itemTimeForDisplay:nil];
    NSLog(@"The image: %@", buffer);
}
- (void)viewDidLoad {
    [super viewDidLoad];
    NSURL *someUrl = [NSURL URLWithString:@"http://qthttp.apple.com.edgesuite.net/1010qwoeiuryfg/sl.m3u8"];
    AVURLAsset *asset = [AVURLAsset URLAssetWithURL:someUrl options:nil];
    [asset loadValuesAsynchronouslyForKeys:[NSArray arrayWithObject:@"tracks"] completionHandler:^{
        NSError* error = nil;
        AVKeyValueStatus status = [asset statusOfValueForKey:@"tracks" error:&error];
        if (status == AVKeyValueStatusLoaded)
        {
            dispatch_async(dispatch_get_main_queue(), ^{
                [self setupPlayerWithLoadedAsset:asset];
            });
        }
        else
        {
            NSLog(@"%@ Failed to load the tracks.", self);
        }
    }];
}
@end
AVAssetImageGenerator is the best way to snapshot a video, this method return asynchronously a UIImage :
import AVFoundation
// ...
var player:AVPlayer? = // ...
func screenshot(handler:@escaping ((UIImage)->Void)) {
    guard let player = player ,
        let asset = player.currentItem?.asset else {
            return
    }
    let imageGenerator = AVAssetImageGenerator(asset: asset)
    imageGenerator.appliesPreferredTrackTransform = true
    let times = [NSValue(time:player.currentTime())]
    imageGenerator.generateCGImagesAsynchronously(forTimes: times) { _, image, _, _, _ in
        if image != nil {
            handler(UIImage(cgImage: image!))
        }
    }
}
(It's Swift 4.2)
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