How can import and an .png image and use it for some animation pragmatically without using Insert > Insert Image... option in DrRacket ?
It depends on which image library you're using.
If you are using the 2htdp image library, use bitmap or bitmap/url. For example, if you have a file named "plane.png" saved in the same directory as your program, write something like
(define plane-image (bitmap "plane.png"))
If you are using the pict library (eg with slideshow), use its bitmap function. If you are using the basic drawing library (racket/draw), then create an instance of the bitmap% class.
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