I am trying to throttle my video capture framerate for my application, as I have found that it is impacting VoiceOver performance.
At the moment, it captures frames from the video camera, and then processes the frames using OpenGL routines as quickly as possible. I would like to set a specific framerate in the capture process.
I was expecting to be able to do this by using videoMinFrameDuration or minFrameDuration, but this seems to make no difference to performance. Any ideas?
    NSArray *devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
for (AVCaptureDevice *device in devices) 
{
    if ([device position] == AVCaptureDevicePositionBack) 
    {
        backFacingCamera = device;
                    //  SET SOME OTHER PROPERTIES
    }
}
// Create the capture session
captureSession = [[AVCaptureSession alloc] init];
// Add the video input  
NSError *error = nil;
videoInput = [[[AVCaptureDeviceInput alloc] initWithDevice:backFacingCamera error:&error] autorelease];
// Add the video frame output   
videoOutput = [[AVCaptureVideoDataOutput alloc] init];
[videoOutput setAlwaysDiscardsLateVideoFrames:YES];
[videoOutput setVideoSettings:[NSDictionary dictionaryWithObject:[NSNumber numberWithInt:kCVPixelFormatType_32BGRA] forKey:(id)kCVPixelBufferPixelFormatTypeKey]];
[videoOutput setSampleBufferDelegate:self queue:dispatch_get_main_queue()];
// Start capturing
if([backFacingCamera supportsAVCaptureSessionPreset:AVCaptureSessionPreset1920x1080])
{
    [captureSession setSessionPreset:AVCaptureSessionPreset1920x1080]; 
    captureDeviceWidth = 1920; 
    captureDeviceHeight = 1080;
    #if defined(VA_DEBUG)
    NSLog(@"Video AVCaptureSessionPreset1920x1080");
    #endif
}
else  do some fall back stuff
// If you wish to cap the frame rate to a known value, such as 15 fps, set 
// minFrameDuration.
AVCaptureConnection *conn = [videoOutput connectionWithMediaType:AVMediaTypeVideo];
if (conn.supportsVideoMinFrameDuration)
    conn.videoMinFrameDuration = CMTimeMake(1,2);
else
    videoOutput.minFrameDuration = CMTimeMake(1,2);
if ([captureSession canAddInput:videoInput]) 
    [captureSession addInput:videoInput];
if ([captureSession canAddOutput:videoOutput])
    [captureSession addOutput:videoOutput];
if (![captureSession isRunning])
    [captureSession startRunning];
Any ideas? Am I missing something? Is this the best way to throttle?
AVCaptureConnection *conn = [videoOutput connectionWithMediaType:AVMediaTypeVideo];
if (conn.supportsVideoMinFrameDuration)
    conn.videoMinFrameDuration = CMTimeMake(1,2);
else
    videoOutput.minFrameDuration = CMTimeMake(1,2);
Mike Ullrich's answer worked up until ios 7.  These two methods are unfortunately deprecated in ios7.  You have to set the activeVideo{Min|Max}FrameDuration on the AVCaptureDevice itself.  Something like:
int fps                             = 30;  // Change this value
AVCaptureDevice *device             = ...; // Get the active capture device
[device lockForConfiguration:nil];
[device setActiveVideoMinFrameDuration:CMTimeMake(1, fps)];
[device setActiveVideoMaxFrameDuration:CMTimeMake(1, fps)];
[device unlockForConfiguration];
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