How do you use glBufferData() in the PyOpenGL python bindings to OpenGL?
When I run the following code
import sys
from OpenGL.GL import *
from PySide.QtCore import *
from PySide.QtGui import *
from PySide.QtOpenGL import *
class SimpleTestWidget(QGLWidget):
    def __init__(self):
        QGLWidget.__init__(self)
    def initializeGL(self):
        self._vertexBuffer = glGenBuffers(1)
        glBindBuffer(GL_ARRAY_BUFFER, self._vertexBuffer)
        vertices = [0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5]
        glBufferData(GL_ARRAY_BUFFER, vertices, GL_STATIC_DRAW)    # Error
    def paintGL(self):
        glViewport(0, 0, self.width(), self.height())
        glClearColor(0.0, 1.0, 0.0, 1.0)
        glClear(GL_COLOR_BUFFER_BIT)
        glEnableClientState(GL_VERTEX_ARRAY)
        glBindBuffer(GL_ARRAY_BUFFER, self._vertexBuffer)
        glVertexPointer(2, GL_FLOAT, 0, 0)
        glColor3f(1.0, 0.0, 0.0)
        glDrawArrays(GL_QUADS, 0, 4)
if __name__ == '__main__':
    app = QApplication(sys.argv)
    w = SimpleTestWidget()
    w.show()
    app.exec_()
then the call to glBufferData() results in the error message
Haven't implemented type-inference for lists yet
The code is supposed to paint a red rectangle on a green background.
As a workaround, until lists are supported, pass the vertices as a numpy array:
vertices = numpy.array([0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5], 
                       dtype='float32')
The glVertexPointer call should be glVertexPointer(2, GL_FLOAT, 0, None)
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