Situation: Simple 3D game project - OpenGL + C# I read that OpenGL functions doesn't support easily print the text on the screen. Have anyone clue how to do it? I don't need any too much sophisticated solution. I just need show for example FPS rate in one corner or show the number of picked up objects in anohter corner. thx.
One good method for text rendering is to use a texture with the font characters and draw one quad for each character with the good texturing coordinates. This usually gives good results and is platform independant. However this is quite heavy to implement.
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