I know how to show a single CheckBox for each TreeNode in a TreeView. I would like to show 3 CheckBoxes for each TreeNode in a TreeView. The reason for this is that there are 3 charts in my program, and each TreeNode represents a different series. I would like to give the user the option of displaying each series on whichever chart they like.
Is this (or something similar) possible? Thanks in advance.
You will need to owner-draw a TreeView
. Not exactly the simplest example of owner-drawing a Control but still not too hard.
Here is an example screenshot:
First we create simple TreeNode
subclass to hold the extra data:
public class TreeNode3 : TreeNode
{
public string Label { get; set; }
public bool Check1 { get; set; }
public bool Check2 { get; set; }
public bool Check3 { get; set; }
public new string Text
{
get { return Label; }
set { Label = value; base.Text = ""; }
}
public TreeNode3() { }
public TreeNode3(string text) { Label = text; }
public TreeNode3(string text, bool check1, bool check2, bool check3)
{
Label = text;
Check1 = check1; Check2 = check2; Check3 = check3;
}
public TreeNode3(string text, TreeNode3[] children)
{
Label = text;
foreach (TreeNode3 node in children) this.Nodes.Add(node);
}
}
Note that I hide the original Text and basically replace it by a string variable Label. I avoid using the Tag
so you can still make use of it yourself.. I have not implemented all constructors. If you need ImageLists
you may want to add those with the ImageIndices
.
Now for the TreeView
itself:
using System.Windows.Forms.VisualStyles;
//..
public partial class UcTreeView : TreeView
{
[DisplayName("Checkbox Spacing"), CategoryAttribute("Appearance"),
Description("Number of pixels between the checkboxes.")]
public int Spacing { get; set; }
[DisplayName("Text Padding"), CategoryAttribute("Appearance"),
Description("Left padding of text.")]
public int LeftPadding { get; set; }
public UcTreeView()
{
InitializeComponent();
DrawMode = TreeViewDrawMode.OwnerDrawText;
HideSelection = false; // I like that better
CheckBoxes = false; // necessary!
FullRowSelect = false; // necessary!
Spacing = 4; // default checkbox spacing
LeftPadding = 7; // default text padding
}
public TreeNode3 AddNode(string label, bool check1, bool check2, bool check3)
{
TreeNode3 node = new TreeNode3(label, check1, check2, check3);
this.Nodes.Add(node);
return node;
}
private Size glyph = Size.Empty;
protected override void OnDrawNode(DrawTreeNodeEventArgs e)
{
TreeNode3 n = e.Node as TreeNode3;
if (n == null) { e.DrawDefault = true; return; }
CheckBoxState cbsTrue = CheckBoxState.CheckedNormal;
CheckBoxState cbsFalse = CheckBoxState.UncheckedNormal;
Rectangle rect = new Rectangle(e.Bounds.Location,
new Size(ClientSize.Width, e.Bounds.Height));
glyph = CheckBoxRenderer.GetGlyphSize(e.Graphics, cbsTrue );
int offset = glyph.Width * 3 + Spacing * 2 + LeftPadding;
if (n.IsSelected)
{
e.Graphics.FillRectangle(SystemBrushes.MenuHighlight ,rect);
e.Graphics.DrawString(n.Label, Font, Brushes.White,
e.Bounds.X + offset, e.Bounds.Y);
}
else
{
CheckBoxRenderer.DrawParentBackground(e.Graphics, e.Bounds, this);
e.Graphics.DrawString(n.Label, Font, Brushes.Black,
e.Bounds.X + offset, e.Bounds.Y);
}
CheckBoxState bs1 = n.Check1 ? cbsTrue : cbsFalse;
CheckBoxState bs2 = n.Check2 ? cbsTrue : cbsFalse;
CheckBoxState bs3 = n.Check3 ? cbsTrue : cbsFalse;
CheckBoxRenderer.DrawCheckBox(e.Graphics, cbx(e.Bounds, 0).Location, bs1);
CheckBoxRenderer.DrawCheckBox(e.Graphics, cbx(e.Bounds, 1).Location, bs2);
CheckBoxRenderer.DrawCheckBox(e.Graphics, cbx(e.Bounds, 2).Location, bs3);
}
protected override void OnNodeMouseClick(TreeNodeMouseClickEventArgs e)
{
Console.WriteLine(e.Location + " bounds:" + e.Node.Bounds);
TreeNode3 n = e.Node as TreeNode3;
if (e == null) return;
if (cbx(n.Bounds, 0).Contains(e.Location)) n.Check1 = !n.Check1;
else if (cbx(n.Bounds, 1).Contains(e.Location)) n.Check2 = !n.Check2;
else if (cbx(n.Bounds, 2).Contains(e.Location)) n.Check3 = !n.Check3;
else
{
if (SelectedNode == n && Control.ModifierKeys == Keys.Control)
SelectedNode = SelectedNode != null ? null : n;
else SelectedNode = n;
}
Console.WriteLine(" " + n.Check1 + " " + n.Check2 +" " + n.Check3 );
Invalidate();
}
Rectangle cbx(Rectangle bounds, int check)
{
return new Rectangle(bounds.Left + 2 + (glyph.Width + Spacing) * check,
bounds.Y + 2, glyph.Width, glyph.Height);
}
}
A few notes:
LabelEditing
. Doable but another can of worms..FullrowSelect
to be true but actually it is in effect anyway..ImageList
and StateImageList
but need to set the indices after the nodes are added.CheckBoxes
property to true! All three CheckBoxes
are virtual and you access them after casting the nodes to TreeNode3
as its Check1..Check3
properties!Console.WriteLines
in the code for better testing..Update I have added a Spacing
and Padding
property and a few constructors.
Now the form code that sets up the example looks pretty normal:
ucTreeView1.Nodes.Add(new TreeNode3("Bauhaus", true, true, false));
TreeNode3 aNode = ucTreeView1.AddNode("Beatles", true, true, false);
ucTreeView1.Nodes.Add(new TreeNode3("Blur", true, true, false));
ucTreeView1.Nodes.Add(new TreeNode3("Byrds", true, true, false));
ucTreeView1.Nodes.Add(new TreeNode3("Bee Gees", new TreeNode3[]{
new TreeNode3("Barry", true, false, false),
new TreeNode3("Robin"),
new TreeNode3("Maurice")} ));
TreeNode3 aNodeA = new TreeNode3("John", true, true, false);
TreeNode3 aNodeB = new TreeNode3("Paul", true, true, true);
TreeNode3 aNodeC = new TreeNode3("George", true, false, true);
TreeNode3 aNodeD = new TreeNode3("Ringo", true, false, false);
aNode.Nodes.Add(aNodeA);
aNode.Nodes.Add(aNodeB);
aNode.Nodes.Add(aNodeC);
aNode.Nodes.Add(aNodeD);
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