I've got a C++ SFML OpenGL 4.1 rendering engine that I want to port to OS X 10.9 Mavericks. SFML does not seem to support OpenGL 4 (or 3) on OS X. What are my options, if I want to stick to c++ (I would prefer avoiding Obj C) to get a rendering context in OS X?
GLFW is an excellent cross-platform framework for window and context creation. It supports OpenGL 3.2+
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