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How to position the camera so that my main object is entirely visible and fit to the screen?

The object is in the center of the 3D plane. I know the object's bounds.

For the 3D plane, X is from left to right, Y is from bottom to top, and Z is from inside of the screen to the outside. The object is facing positive Z direction.

I want to place my camera in X=0, Y=0, and Z=somewhere so that the camera can see the whole object from its left-most to right-most, top-most to bottom-most, and its front side.

So guys, please help me here, Z= ...?

like image 600
rismanrp Avatar asked Oct 31 '25 00:10

rismanrp


1 Answers

Formula

Let R be the radius of the bounding sphere for your object.
Let V be the vertical field of view angle, 0 < V < 90 degrees.
Let H be the horizontal field of view angle, 0 < H < 90 degrees.

Then the distance you need to place your camera from the object is Z = R / sin(min(V,H)).

Derivation

Here is what the derivation is for the distance Z needed for a full vertical view of the object. Solve for Z to get Z = R / sin(V).

Derivation

A similar derivation for the distance Z needed for a full horizontal view gives Z = R / sin(H). Since we want both a full vertical and horizontal view, we use Z = max(R / sin(V), R / sin(H)) = R / sin(min(V,H)).

like image 84
Timothy Shields Avatar answered Nov 01 '25 12:11

Timothy Shields