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How to play sound in java?

Tags:

java

audio

I am designing a simple timer application, but I've got some troubles with playing sound.

Here is my code

public class Timer {

    private static int time = 0;

    public static void main(String[] args) {
        Scanner scanner = new Scanner(System.in);

        System.out.println("Type the values");
        System.out.print("Hours   :  ");
        int hours = scanner.nextInt();
        System.out.print("Minutes :  ");
        int minutes = scanner.nextInt();
        System.out.print("Seconds :  ");
        int seconds = scanner.nextInt();

        time = hours * 3600 + minutes * 60 + seconds;

        new Thread() {
            @Override
            public void run() {
                try {
                    while (time != 0) {
                        time--;
                        sleep(1000);
                    }
                    System.out.println("Time elapsed");
                    URL url = Timer.class.getResource("Timer.wav");
                    AudioInputStream audioIn = AudioSystem.getAudioInputStream(url);
                    Clip clip = AudioSystem.getClip();
                    clip.open(audioIn);
                    clip.start();
                } catch (InterruptedException | UnsupportedAudioFileException | IOException | LineUnavailableException e) {
                    e.printStackTrace();
                }
            }
        }.start();

        System.out.println("Timer started");

    }
}

And here is my project structure. enter image description here Now the problem is that application does not give me any exception, though it does not play the sound. What's wrong?

like image 672
Carmine Avatar asked Jun 22 '26 20:06

Carmine


1 Answers

This is actually a multi-threading issue.

The problem is that you start the clip, but then terminate your program without giving it a chance to play to it's end. The Clip.start() method is not a blocking operation, which means it does not wait, but rather starts a new daemon thread to play the sound, a daemon thread which is killed once the program exits the main method.

Here is a code example from my other answer, for playing an audio file using a Clip. Notice the way I calculate the sound duration and then sleep() to let it play.

import java.io.File;
import java.io.IOException;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;

public class PlaySound {
    private static boolean tryToInterruptSound = false;
    private static long mainTimeOut = 3000;
    private static long startTime = System.currentTimeMillis();

    public static synchronized Thread playSound(final File file) {

        Thread soundThread = new Thread() {
            @Override
            public void run() {
                try{
                    Clip clip = null;
                    AudioInputStream inputStream = null;
                    clip = AudioSystem.getClip();
                    inputStream = AudioSystem.getAudioInputStream(file);
                    AudioFormat format = inputStream.getFormat();
                    long audioFileLength = file.length();
                    int frameSize = format.getFrameSize();
                    float frameRate = format.getFrameRate();
                    long durationInMiliSeconds = 
                            (long) (((float)audioFileLength / (frameSize * frameRate)) * 1000);

                    clip.open(inputStream);
                    clip.start();
                    System.out.println("" + (System.currentTimeMillis() - startTime) + ": sound started playing!");
                    Thread.sleep(durationInMiliSeconds);
                    while (true) {
                        if (!clip.isActive()) {
                            System.out.println("" + (System.currentTimeMillis() - startTime) + ": sound got to it's end!");
                            break;
                        }
                        long fPos = (long)(clip.getMicrosecondPosition() / 1000);
                        long left = durationInMiliSeconds - fPos;
                        System.out.println("" + (System.currentTimeMillis() - startTime) + ": time left: " + left);
                        if (left > 0) Thread.sleep(left);
                    }
                    clip.stop();  
                    System.out.println("" + (System.currentTimeMillis() - startTime) + ": sound stoped");
                    clip.close();
                    inputStream.close();
                } catch (LineUnavailableException e) {
                    e.printStackTrace();
                } catch (UnsupportedAudioFileException e) {
                    e.printStackTrace();
                } catch (IOException e) {
                    e.printStackTrace();
                } catch (InterruptedException e) {
                    System.out.println("" + (System.currentTimeMillis() - startTime) + ": sound interrupted while playing.");
                }
            }
        };
        soundThread.setDaemon(true);
        soundThread.start();
        return soundThread;
    }

    public static void main(String[] args) {
        Thread soundThread = playSound(new File("C:\\Booboo.wav"));
        System.out.println("" + (System.currentTimeMillis() - startTime) + ": playSound returned, keep running the code");
        try {   
            Thread.sleep(mainTimeOut );
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
        if (tryToInterruptSound) {
            try {   
                soundThread.interrupt();
                Thread.sleep(1); 
                // Sleep in order to let the interruption handling end before
                // exiting the program (else the interruption could be handled
                // after the main thread ends!).
            } catch (Exception e) {
                e.printStackTrace();
            }
        }
        System.out.println("" + (System.currentTimeMillis() - startTime) + ": End of main thread; exiting program " + 
                (soundThread.isAlive() ? "killing the sound deamon thread" : ""));
    }
}
like image 98
Elist Avatar answered Jun 25 '26 11:06

Elist



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