I have a UIImageView that grows its bounds with the following animation:
override func viewDidAppear(animated: Bool) {
var longPress = UILongPressGestureRecognizer(target: self, action: Selector("longPress:"))
imageView.addGestureRecognizer(longPress)
imageView.userInteractionEnabled = true
}
func longPress(gesture:UILongPressGestureRecognizer)
{
if gesture.state == UIGestureRecognizerState.Began
{
oldbounds = self.imageView.bounds
let bounds = self.imageView.bounds
UIView.animateWithDuration(0.5, delay: 0.0, usingSpringWithDamping: 0.4, initialSpringVelocity: 10, options: UIViewAnimationOptions.CurveEaseInOut, animations: {
self.imageView.bounds = CGRect(x: bounds.origin.x, y: bounds.origin.y, width: bounds.size.width + 50, height: bounds.size.height + 50)
}, completion: nil)
println("user pressed on image")
}
else if gesture.state == UIGestureRecognizerState.Changed
{
gesture.state == UIGestureRecognizerState.Began
}
else
{
let bounds = self.imageView.bounds
UIView.animateWithDuration(0.2, animations: {
self.imageView.bounds = self.oldbounds
})
println("user release on image")
}
}
however the navigationBar covers some of the UIImageview when its animated. How do I somehow overlap the navigationBar with the UIImageview when it's animated? I would just move the hierarchy position of the items in the document outline, but I don't know how to do so with a navigationBar.. So any suggestions?
SOLUTION 1
In the beginning I thought it would be possible to move the imageView to the KeyWindow -> Animate it -> Put it back to its original super view. However moving the imageView out of UIWindow will also make it disappear immediately. That's why I came up with the walk around below:
https://gist.github.com/dobaduc/79374c42d3af3756e345
SOLUTION 2 (BETTER)
After getting back to the previous solution, I was able to find out that after moving the imageView back from the key window, if I wait a bit before restoring its previous frame, everything works just fine!
// This method is to ensure that the imageView will appear exactly at the point you want in the key window
func bringImageViewToWindow() {
let window = UIApplication.sharedApplication().keyWindow!
let origin = imageView.superview!.convertPoint(imageView.frame.origin, toView: window)
frameInSuperView = imageView.frame
frameInWindow = CGRect(origin: origin, size: frameInSuperView.size)
imageView.frame = frameInWindow
window.addSubview(imageView)
}
func bringImageViewBack() {
view.addSubview(imageView)
// Without this block, the imageView will `disappear` magically for some reasons :-)
let delay = 0.01 * Double(NSEC_PER_SEC)
let time = dispatch_time(DISPATCH_TIME_NOW, Int64(delay))
dispatch_after(time, dispatch_get_main_queue(), {
self.imageView.frame = self.frameInSuperView
})
}
Here is a better version: https://gist.github.com/dobaduc/1894fc8c8e6a28c2d34c
Both solutions work ok, but the second one is much cleaner.
Hope this helps :)
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