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How to make Jetpack Compose Image animating infinite

I have an animated-vector drawable. I want this animated vector to be animated in loop while this image is showing. Cannot find a good solution for this.

        val image = animatedVectorResource(R.drawable.no_devices_animated)
        var atEnd by remember { mutableStateOf(false) }
        Image(
            painter = image.painterFor(atEnd),
            "image",
            Modifier.width(150.dp).clickable {
                atEnd = !atEnd
            },
            contentScale = ContentScale.Fit)

When I tap on the image it is animating but then stops. This is kind of an infinite progress.

like image 623
Solvek Avatar asked Nov 17 '25 02:11

Solvek


1 Answers

Leaving my solution here (using compose 1.2.0-alpha07).

Add the dependencies in your build.gradle

dependencies {
    implementation "androidx.compose.animation:animation:$compose_version"
    implementation "androidx.compose.animation:animation-graphics:$compose_version"
}

And do the following:

@ExperimentalAnimationGraphicsApi
@Composable
fun AnimatedVectorDrawableAnim() {
    val image = AnimatedImageVector.animatedVectorResource(R.drawable.avd_anim)
    var atEnd by remember { mutableStateOf(false) }
    // This state is necessary to control start/stop animation
    var isRunning by remember { mutableStateOf(true) }
    // The coroutine scope is necessary to launch the coroutine 
    // in response to the click event
    val scope = rememberCoroutineScope()
    // This function is called when the component is first launched
    // and lately when the button is pressed
    suspend fun runAnimation() {
        while (isRunning) {
            delay(1000) // set here your delay between animations
            atEnd = !atEnd
        }
    }
    // This is necessary just if you want to run the animation when the
    // component is displayed. Otherwise, you can remove it.
    LaunchedEffect(image) {
        runAnimation()
    }
    Image(
        painter = rememberAnimatedVectorPainter(image, atEnd),
        null,
        Modifier
            .size(150.dp)
            .clickable {
                isRunning = !isRunning // start/stop animation
                if (isRunning) // run the animation if isRunning is true.
                    scope.launch {
                        runAnimation()
                    }
            },
        contentScale = ContentScale.Fit,
        colorFilter = ColorFilter.tint(Color.Red)
    )
}

Case you need to repeat the animation from the start, the only way I find was create two vector drawables like ic_start and ic_end using the information declared in the animated vector drawable and do the following:

// this is the vector resource of the start point of the animation
val painter = rememberVectorPainter(
    image = ImageVector.vectorResource(R.drawable.ic_start)
)
val animatedPainter = rememberAnimatedVectorPainter(
    animatedImageVector = AnimatedImageVector.animatedVectorResource(R.drawable.avd_anim),
    atEnd = !atEnd
)

Image(
    painter = if (atEnd) painter else animatedPainter,
    ...
)

So, when the animated vector is at the end position, the static image is drawn. After the delay, the animation is played again. If you need a continuous repetition, set the delay as the same duration of the animation.

Here's the result: enter image description here

like image 140
nglauber Avatar answered Nov 20 '25 07:11

nglauber