I've newly learnt OpenGL and I am developing a Game using OpenGL. I don't know how to implement OnTouch Event into image & move image I use the OpenGL Documentation Example OpenGLES 0.1 but nothig done
By default you can handle touch in activity using following code,
@Override
public boolean onTouch(View v, MotionEvent event) {
final float mouseSensitivity = 0.5f;
if(event.getAction()==MotionEvent.ACTION_DOWN){
startX = event.getX();
startY = event.getY();
} else if(event.getAction()==MotionEvent.ACTION_UP){
startX = 0.0f;
startY = 0.0f;
} else if(event.getAction()==MotionEvent.ACTION_MOVE){
graphicsRenderer.rotate((startY - event.getY()) * mouseSensitivity,(startX - event.getX()) * mouseSensitivity);
startX = event.getX();
startY = event.getY();
}
return true;
}
// Where startX and startY are global int variables;
In order to handle over GLSurface view do like this,
class ClearGLSurfaceView extends GLSurfaceView {
public ClearGLSurfaceView(Context context) {
super(context);
mRenderer = new ClearRenderer();
setRenderer(mRenderer);
}
public boolean onTouchEvent(final MotionEvent event) {
queueEvent(new Runnable(){
public void run() {
mRenderer.setColor(event.getX() / getWidth(),
event.getY() / getHeight(), 1.0f);
}});
return true;
}
ClearRenderer mRenderer;
}
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