I'm kind of new to delphi graphics methods and I'm stucked at creating a ... viewport , thats how I call it while i was doing it for a project. I'm sorry I can't provide any code for it but I'm stuck at the logic part , searching google pointed me to some OnPaint , Draw methods. But those are not what I'm trying to accomplish, since I have , for example:
My logic (in HTML/jQuery) was to create a #viewportBinder (which was the div i was dragging, transparent bg), followed by another div inside it called #viewtown (1600x1000, the background) which contains the divs (those TImages) placed at set coordinates in CSS.
So when I am dragging the viewportBinder, jQuery sets the new x/y on the #viewport. Implicitly, the divs (TImages) inside the #viewport are moving because the parent was positioned relative.
Does anybody have any experience with this kind of project ? Any snippet of code ?
To be more specific i'll give you my html example of what i accomplised and what i want to port into Delphi code: http://www.youtube.com/watch?v=9iYqzvZFnGA
Sorry if i'm not clear enough, i have no starting point since I have no experience with this in delphi at all. (using RAD Studio 2010)
A very short example how it could be realized in an easy way.
You would use a Paintbox for painting, 1 Backimage, an array of Records with info and transparent pngimages.
Canvas can be manipulated in offset/zoom/rotation. Moving and hitdetection would happen in mousedown and mousemove.
It's not complete, but might give you an idea how it could be done.
[delphi]
unit Unit1;
interface
uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs, ExtCtrls,PNGImage, StdCtrls;
type
  TBuilding=Record   // record for building informations
    Pos:TPoint;
    PNGImage:TPngImage;
    // what ever needed
  End;
  TBuildingArray=Array of TBuilding; // array of buildings
  TForm1 = class(TForm)
    PaintBox1: TPaintBox;
    Button1: TButton;
    procedure FormCreate(Sender: TObject);
    procedure PaintBox1Paint(Sender: TObject);
    procedure PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
      Shift: TShiftState; X, Y: Integer);
    procedure PaintBox1MouseMove(Sender: TObject; Shift: TShiftState; X,
      Y: Integer);
    procedure Button1Click(Sender: TObject);
    procedure FormDestroy(Sender: TObject);
  private
    { Private-Deklarationen }
    FXoffs,FYOffs,FZoom:Double; // offset and zoom for painting
    FMouseDownPoint:TPoint;
    FBackGroundPNG:TPNGImage;
    FBuildingArray:TBuildingArray;
    procedure Check4Hit(X, Y: Integer);
  public
    { Public-Deklarationen }
  end;
var
  Form1: TForm1;
implementation
uses Math;
{$R *.dfm}
Procedure SetCanvasZoomAndRotation(ACanvas:TCanvas;Zoom:Double;Angle:Double;CenterpointX,CenterpointY:Double);
var
    form : tagXFORM;
    Winkel:Double;
begin
      Winkel := DegToRad(Angle);
      SetGraphicsMode(ACanvas.Handle, GM_ADVANCED);
      SetMapMode(ACanvas.Handle,MM_ANISOTROPIC);
      form.eM11 := Zoom * cos( Winkel);
      form.eM12 := Zoom *Sin( Winkel)  ;
      form.eM21 := Zoom * (-sin( Winkel));
      form.eM22 := Zoom * cos( Winkel) ;
      form.eDx := CenterpointX;
      form.eDy := CenterpointY;
      SetWorldTransform(ACanvas.Handle,form);
end;
Procedure ResetCanvas(ACanvas:TCanvas);
begin
   SetCanvasZoomAndRotation(ACanvas , 1, 0, 0,0);
end;
procedure TForm1.FormCreate(Sender: TObject);
var
 Path:String;
 i:Integer;
begin
   FZoom := 1;
   DoubleBuffered := true;
   Path := ExtractFilePath(Paramstr(0));
   FBackGroundPNG:=TPNGImage.Create;
   FBackGroundPNG.LoadFromFile(Path + 'infect.png');
   SetLength(FBuildingArray,3);
   for I := 0 to High(FBuildingArray)  do
      begin
         FBuildingArray[i].PNGImage := TPngImage.Create;
         FBuildingArray[i].PNGImage.LoadFromFile(Path + Format('B%d.png',[i]));
         FBuildingArray[i].Pos.X := I * 300;
         FBuildingArray[i].Pos.Y := Random(1000);
      end;
end;
procedure TForm1.FormDestroy(Sender: TObject);
var
 i:Integer;
begin
   for I := 0 to High(FBuildingArray)  do
      begin
         FBuildingArray[i].PNGImage.Free;
      end;
   FBackGroundPNG.Free;
end;
procedure TForm1.Button1Click(Sender: TObject);
begin
  if FZoom=0.5 then FZoom := 1 else FZoom := 0.5;
  PaintBox1.Invalidate;
end;
procedure TForm1.Check4Hit(X,Y:Integer);
var
 i,Index:Integer;
 R:TRect;
 P:TPoint;
begin
   index := -1;
   for I := 0 to High(FBuildingArray)  do
      begin
         R := Rect(FBuildingArray[i].Pos.X,FBuildingArray[i].Pos.Y
                    ,FBuildingArray[i].Pos.X + FBuildingArray[i].PNGImage.Width
                    ,FBuildingArray[i].Pos.Y + FBuildingArray[i].PNGImage.Height);
         P := Point(Round((x - FXOffs)/FZoom) ,Round((y - FYOffs)/FZoom));
         if PtInRect(R,P) then Index := i;
      end;
   if index > -1 then
      begin
        Caption := Format('Last hit %d',[index]);
      end
   else Caption := 'No Hit';
end;
procedure TForm1.PaintBox1MouseDown(Sender: TObject; Button: TMouseButton;
  Shift: TShiftState; X, Y: Integer);
begin
   Check4Hit(X,Y);
   FMouseDownPoint.X := X;
   FMouseDownPoint.Y := Y;
end;
procedure TForm1.PaintBox1MouseMove(Sender: TObject; Shift: TShiftState; X,
  Y: Integer);
begin
   if ssLeft in Shift then
      begin
         FXoffs := -( FMouseDownPoint.X - X) ;
         FYoffs := -( FMouseDownPoint.Y - Y) ;
         if FXoffs>0 then FXoffs := 0;
         if FYoffs>0 then FYoffs := 0;
         PaintBox1.Invalidate;
      end;
end;
procedure TForm1.PaintBox1Paint(Sender: TObject);
var
 i:Integer;
begin
   SetCanvasZoomAndRotation(PaintBox1.Canvas,FZoom,0,FXoffs,FYOffs);
   PaintBox1.Canvas.Draw(0,0,FBackGroundPNG);
   for I := 0 to High(FBuildingArray)  do
      begin
         PaintBox1.Canvas.Draw(FBuildingArray[i].Pos.X,FBuildingArray[i].Pos.Y,FBuildingArray[i].PNGImage);
      end;
end;
end.
[/delphi]
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