I'd like to compare all values in my std::map with each other.
I'm stuck with: for linear containers, like vector, I'd loop over indices i=1; v[i].isUniform(v[i-1]). But I can't do this with maps. I'm looking forward to hear clever ideas.
Here is some pseudocode of what I want to accomplish:
class MyData
{
public:
bool isUniform(const MyData& other) const
{
return this->speed == other.speed && this->ban == other.ban;
}
private:
bool ban;
int speed;
}
std::map<int, MyData> myMap;
bool allUniform = true;
for(item_1, item_2 : myMap) // how to implement this?
{
if(!item_1.isUniform(item_2))
{
allUniform = false;
}
}
What is the most elegant (readable and efficient) way to do that?
You can use std::all_of for this with a lambda. That would look like
bool allUniform = std::all_of(std::next(myMap.begin()),
myMap.end(),
[&myMap](const auto& pair)
{ return myMap.begin()->second.isUniform(pair.second); });
This goes from [1, N) and calls isUniform againt each of those elements against the first. all_of also short circuts so as soon as you have a non-uniform result it will end.
Is isUniform() transitive? That is, does it follow this rule for any 3 MyData objects:
isUniform(A, B) && isUniform(B, C) == isUniform(A, C)
If so, then you only need O(n) comparisons. Here is my test code:
#include <iostream>
#include <map>
using namespace std;
class MyData {
public:
int value;
MyData(int _value) : value(_value) {}
bool isUniform(const MyData &obj) const { return value == obj.value; }
static void checkMap(map<int, MyData> myMap) {
bool allUniform = true;
MyData * firstItem = nullptr;
for (auto it = myMap.begin(); allUniform && it != myMap.end(); ++it) {
if (firstItem == nullptr) {
firstItem = &it->second;
}
else {
allUniform = firstItem->isUniform(it->second);
}
}
cout << "All Uniform: " << (allUniform ? "Yes" : "No") << endl;
}
};
int main(int, char **) {
map<int, MyData> map1;
map<int, MyData> map2;
MyData a1(1);
MyData b1(1);
MyData b2(2);
MyData c1(1);
// Should be uniform
map1.insert(std::pair<int, MyData>(1, a1));
map1.insert(std::pair<int, MyData>(2, b1));
map1.insert(std::pair<int, MyData>(3, c1));
MyData::checkMap(map1);
// Should not be uniform
map2.insert(std::pair<int, MyData>(1, a1));
map2.insert(std::pair<int, MyData>(2, b2));
map2.insert(std::pair<int, MyData>(3, c1));
MyData::checkMap(map2);
return 0;
}
With this output:
$ g++ -std=c++0x Foo.cpp -o Foo && Foo
All Uniform: Yes
All Uniform: No
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